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Gameplay Software Engineer (Principal / Senior)
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- Your main focus will be working closely with designers, animators, visual effects artists, and audio designers to continually refine & evolve gameplay to delight players
- You will develop game technology and tools built in Unity using DOTS via C#.
- The projects you work on will be a combination of direct feature implementation in ECS and tool development to empower rapid iteration time from creators
- Projects may include things like optimizing bandwidth on a predicted client to give a better view of the server world for a player, building tools for designers so they can intuitively iterate on character mechanics, implementing animation features to bring characters to life, iterating on camera and controls to ensure the most responsive experience, or creating new game modes that mixup the game
- You will have many opportunities to contribute to areas of the game and the company outside your core focus
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