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Director, Technical Art
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- You will act as a champion for the team’s efforts on look development, pipeline setup, performance optimization, and rigging.
- Additionally, you will build a tech art department which fosters a strong culture of empowerment and self-accountability where creativity and self-direction flourish.
- Build efficient internal pipelines and continuously identify art workflow problems during production, and work with TAs, engineers, and artists to solve them.
- Comprehensive knowledge of several CG fundamentals such as modeling, texturing/shading/surfacing, rigging, animation, lighting, and rendering.
- Familiar with majority of modern art software packages and expert understanding of at least one (Maya, 3ds Max, Houdini, Substance, ZBrush, etc.)
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