{"schemaVersion":"jobsearcher.job.v1","id":"fc08ce98f76a0fc094febcf2","url":"https://jobsearcher.com/jobs/fc08ce98f76a0fc094febcf2","canonicalUrl":"https://jobsearcher.com/jobs/fc08ce98f76a0fc094febcf2","title":"Simulation & Rendering Engineer, Fauna","description":"Overview\nIn this role, you will design and maintain the synthetic data pipeline that bridges physics simulation with photorealistic real-time rendering. You’ll partner with technical artists and scientists to build scalable, automated rendering engines and asset workflows. The focus is on deterministic, reproducible renders that scale, enabling safer, more capable robots through high-fidelity simulation. This is a front-line role shaping how robots perceive and act in real environments with impactful, hands-on responsibilities.\n\nCompensation / Benefitshealth insurance401(k) matchingpaid time offparential leaveRSUssign-on payments\nResponsibilitiesBuild tooling for the synthetic data pipeline across physics simulation and real-time renderingMake rendering deterministic and reproducible via tooling and testsAutomate rendering engine workflows: scripting, asset baking/cooking, and scalable content pipelinesCollaborate with technical artists to integrate assets into a robust automated rendering pipelineImprove the transfer from simulation to real-world robots by refining the rendering pipeline at scale\nKey requirements3+ years of non-internship software development experience2+ years of design or architecture experience for new/existing systems (reliability and scaling)Proficiency in at least one modern language (Python, Ruby, Golang, Java, C++, C#, Rust)Bachelor's degree or above in robotics, mechanical/mechatronics engineering, systems engineering or related fieldHands-on experience with a real-time 3D or game engine (Unreal Engine or Unity)Solid grasp of 3D math (coordinate-frame transforms, quaternions, camera models)cross-functional collaborationproblem solving under complexityattention to detail in deterministic systemsreal-time rendering and graphics pipelinesGPU rendering and lightingproducing image, depth, or segmentation data","company":"Amazon","rawCompany":"amazon","city":"Brooklyn","state":"NY","isRemote":false,"isActive":false,"createdAt":"2026-09-15T04:05:18.567Z","occupations":[{"code":"17-2199.08","title":"Robotics Engineers","slug":"robotics-engineers"},{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"}],"industries":[{"code":"541715","title":"Research and Development in the Physical, Engineering, and Life Sciences (except Nanotechnology and Biotechnology)","slug":"research-and-development-in-the-physical-engineering-and-life-sciences-except-nanotechnology-and-biotechnology"},{"code":"333248","title":"All Other Industrial Machinery Manufacturing","slug":"all-other-industrial-machinery-manufacturing"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Simulation & Rendering Engineer, Fauna","description":"Overview\nIn this role, you will design and maintain the synthetic data pipeline that bridges physics simulation with photorealistic real-time rendering. You’ll partner with technical artists and scientists to build scalable, automated rendering engines and asset workflows. The focus is on deterministic, reproducible renders that scale, enabling safer, more capable robots through high-fidelity simulation. This is a front-line role shaping how robots perceive and act in real environments with impactful, hands-on responsibilities.\n\nCompensation / Benefitshealth insurance401(k) matchingpaid time offparential leaveRSUssign-on payments\nResponsibilitiesBuild tooling for the synthetic data pipeline across physics simulation and real-time renderingMake rendering deterministic and reproducible via tooling and testsAutomate rendering engine workflows: scripting, asset baking/cooking, and scalable content pipelinesCollaborate with technical artists to integrate assets into a robust automated rendering pipelineImprove the transfer from simulation to real-world robots by refining the rendering pipeline at scale\nKey requirements3+ years of non-internship software development experience2+ years of design or architecture experience for new/existing systems (reliability and scaling)Proficiency in at least one modern language (Python, Ruby, Golang, Java, C++, C#, Rust)Bachelor's degree or above in robotics, mechanical/mechatronics engineering, systems engineering or related fieldHands-on experience with a real-time 3D or game engine (Unreal Engine or Unity)Solid grasp of 3D math (coordinate-frame transforms, quaternions, camera models)cross-functional collaborationproblem solving under complexityattention to detail in deterministic systemsreal-time rendering and graphics pipelinesGPU rendering and lightingproducing image, depth, or segmentation data","datePosted":"2026-09-15T04:05:18.567Z","dateModified":"2026-09-15T04:05:18.567Z","hiringOrganization":{"@type":"Organization","name":"Amazon","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Brooklyn","addressRegion":"NY","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"fc08ce98f76a0fc094febcf2"},"url":"https://jobsearcher.com/jobs/fc08ce98f76a0fc094febcf2"}}