{"schemaVersion":"jobsearcher.job.v1","id":"fb6a0683f51370039502d3b5","url":"https://jobsearcher.com/jobs/fb6a0683f51370039502d3b5","canonicalUrl":"https://jobsearcher.com/jobs/fb6a0683f51370039502d3b5","title":"3D Animator/Rigger (Contract - Project Based)","description":"Join the Movement for Health Empowerment at WISEcode\nWISEcode is on a mission to transform how people understand, choose, and enjoy the foods they eat. We are not building another static health app. We are pioneering an intelligent, interactive experience that empowers families with clarity, confidence, and curiosity around everyday decisions.\nWISEcode is looking for an experienced 3D character artist, technical rigger, and animator to transform our existing branded owl into a fully controllable, reusable 3D character system.\nProject Overview: WISEcode Modular Owl Character System\nProject Overview\nThis is not a request for a static model or a single finished animation. We need a master owl asset that can be recolored, posed, animated, exported, and placed into any digital environment without rebuilding the character.\nThe owl will be used across:\nWISEcode products and applications\nWebsites and interactive experiences\nProduct onboarding and education\nMarketing and social media\nVideo and motion graphics\nFuture conversational and AI experiences\nThe character must preserve the design, proportions, personality, and visual identity of the existing WISEcode owl.\nCore Project Goal\nCreate one production-ready master owl that can:\nChange between approved color variations\nBe posed and animated through a professional control rig\nSupport expressive facial and full-body animation\nBe rendered against transparent or custom backgrounds\nBe exported as an optimized GLB for web and application use\nSupport future accessories, animations, and character variations\nBe maintained by another qualified artist or developer after handoff\nThe master system should initially support our blue, green, and red owl characters without requiring separate models or rigs.\nMust Have Project Requirements\nWISEcode – 3D Character Artist / Rigger / Animator (Owl Mascot)\nWISEcode is seeking an experienced 3D character artist, rigger, and animator to convert its branded owl mascot into a fully modular, production-ready 3D character system for use across apps, web, marketing, and future AI/conversational experiences.\nCore Deliverable: One master owl model (not a single static asset) that can be recolored, posed, animated, and exported without rebuilding — supporting blue, green, and red variants from day one.\nKey Requirements:\nModel: Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly.\nRig: Professional animator-friendly controls for face/eyes, body, wings/feathers, legs/feet, and tail — all clearly named and organized.\nMaterials: Modular, region-based color system enabling brand variants without new textures or rigs.\nExpressions & Speech: ~15 core emotional expressions, viseme/lip-sync support, and stylized (non-human) speech animation.\nAnimation Library: Idle, communication, product-reaction (e.g., scanning, scoring), emotional, and basic movement/flight animations with smooth transitions and layering.\nReal-Time/GLB Output: Fully tested, optimized GLB compatible with Three.js/React Three Fiber — correct scale, materials, transparency, and named animation triggers.\nDeliverables: Master Blender file, optimized real-time model, color presets, full animation library with manifest, GLB/FBX exports, turntable/demo renders, and complete documentation (rigging, materials, animation creation, GLB export).\nProcess: Candidates propose technical approach, software, milestones, and cost by phase across four suggested phases — modeling, rigging, core animation, and optimization/handoff. Strong candidates may propose added value like procedural eye-tracking, a control API, or a mobile-optimized version.\nSubmission: Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation reel, proposed technical approach, milestones, and pricing by phase.\nWhy Join WISEcode?\nIf you are looking to be part of something that drives real change, WISEcode might be the place for you. We are a team genuinely committed to improving people’s health and well-being. We value transparency, creativity, collaboration, and empowering each team member to contribute their unique strengths.\nThis is an opportunity to define how families interact with intelligence, how curiosity turns into learning, and how thoughtful design can shape healthier habits at scale. Come help us build something that matters.\n\"You can find the detailed project requirements and scope here\".\nRequired Deliverables\nThe final production handoff must include:\nMaster Assets\nRigged master Blender file\nHigh-quality master model\nOptimized real-time model\nApproved lower-detail version if required\nBlue, green, and red material presets\nComplete UVs and texture-source files\nShape keys or blend shapes\nFacial-expression controls\nSpeech or viseme controls\nFeather and secondary-motion controls\nAnimation Assets\nApproved core animation library\nSeparate, clearly named animation clips\nFacial-expression presets\nPose library\nTransition animations\nReal-time optimized animation data\nAnimation manifest listing each clip and its intended use\nExport Assets\nGLB/glTF\nFBX\nSource texture files\nTransparent-background animation previews\nStill turntable renders\nRig demonstration video\nColor-preset demonstration\nTest files showing animations running in the target environment\nDocumentation\nRig-control guide\nMaterial and color-editing guide\nAnimation naming guide\nGLB export instructions\nInstructions for creating new animations\nInstructions for adding accessories\nInstructions for adding new color variations\nList of dependencies and known limitations\nAll project source files and custom scripts created specifically for the project must be included in the handoff.\nTechnical Quality Standards\nThe completed asset must demonstrate:\nClean topology\nReliable deformation\nNo broken or disconnected geometry\nNo visible wing or feather clipping during approved animations\nNo foot sliding during grounded movement\nClean eye and eyelid movement\nCorrect wing folding\nStable feather behavior\nConsistent animation naming\nClean animation curves\nPredictable animation transitions\nOrganized files and collections\nNo unexplained dependencies\nSuccessful GLB playback in the actual target environment\nThe rig should be intuitive enough that a qualified animator can use it without reverse-engineering the setup.\nItems to Discuss With the Selected Candidate\nThe following should be finalized collaboratively based on the candidate’s technical approach and our implementation needs:\nFinal polygon budgets\nNumber and complexity of model LODs\nBone count and real-time performance limits\nBone-based versus geometry-based feather system\nShape keys versus joint-based facial animation\nExact viseme set and lip-sync workflow\nLevel of individual feather control\nPhysics-driven versus baked secondary motion\nExact launch animation list\nAnimation clip count by project phase\nAnimation frame rate\nRoot motion versus in-place movement\nRuntime material-switching method\nAccessory attachment system\nThree.js and React Three Fiber integration approach\nMobile performance targets\nFile-size targets\nReview schedule and animation approval batches\nThe candidate should explain the tradeoffs behind their recommended approach rather than simply selecting the most complex solution.\nCandidate Value-Add Opportunities\nA strong candidate may improve the project by proposing:\nA simplified animator-facing control panel\nA developer-facing control API\nProcedural eye tracking\nProcedural blinking\nRuntime gaze targeting\nEmotion-intensity controls\nAnimation state-machine recommendations\nA reusable accessory socket system\nA lightweight mobile model\nAutomated color-variant generation\nAutomated GLB export tools\nAnimation compression recommendations\nA browser-based character test environment\nReusable animation layers\nBetter methods for managing feather performance\nA scalable system for future owl personalities\nIntegration documentation for developers\nA practical roadmap for expanding the animation library\nThese are not substitutes for the required deliverables. They are opportunities for the candidate to demonstrate technical leadership and improve long-term scalability.\nCandidate Submission Requirements\nApplicants should provide:\nCharacter-modeling portfolio\nRigging reel\nFacial-rig examples\nCreature, bird, or winged-character examples\nReal-time character examples\nGLB/glTF export examples\nAnimation reel\nRig-control demonstration\nProposed production software\nRecommended technical approach\nProposed milestones\nCost by project phase\nRevision policy\nTesting and quality-assurance process\nAny risks or recommended changes to this scope\nApplicants must identify which portions of the work they will complete personally and whether any parts will be subcontracted.\nSuggested Project Phases\nPhase 1: Model and Technical Direction\nCharacter translation\nTurnaround approval\nProduction model\nTopology and UVs\nInitial materials\nTechnical pipeline confirmation\nPhase 2: Rig and Character Controls\nComplete body rig\nFace and eye rig\nWing and feather controls\nExpression system\nColor preset system\nInitial GLB export test\nPhase 3: Core Animation Library\nIdle states\nCommunication gestures\nProduct-analysis states\nScore reactions\nEssential emotional reactions\nBasic movement and flight\nTransitions\nPhase 4: Optimization and Handoff\nReal-time optimization\nFinal GLB testing\nAnimation naming and cleanup\nDocumentation\nSource files\nDeveloper handoff\nFinal quality assurance\nDefinition of Done\nThe project is complete when WISEcode receives one fully editable master owl system that:\nFaithfully matches the supplied owl design\nSupports the blue, green, and red character variations\nProvides complete control over the face, eyes, eyelids, beak, head, body, wings, major feathers, tail, legs, feet, and ear tufts\nSupports expressive facial and body animation\nIncludes the approved core animation library\nTransitions cleanly between product states\nExports to a functional, optimized GLB\nCan be placed into any transparent or custom environment\nCan be controlled by developers inside an interactive experience\nCan be expanded without rebuilding the model or rig\nIncludes complete source files and usable documentation\nHas been tested in the actual target environment\nWe may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.","company":"Wisecode","rawCompany":"wisecode","city":"Remote","state":"OR","isRemote":false,"isActive":false,"createdAt":"2026-08-10T15:10:41.765Z","occupations":[{"code":"27-1014.00","title":"Special Effects Artists and Animators","slug":"special-effects-artists-and-animators"},{"code":"27-1019.00","title":"Artists and Related Workers, All Other","slug":"artists-and-related-workers-all-other"},{"code":"27-2099.00","title":"Entertainers and Performers, Sports and Related Workers, All Other","slug":"entertainers-and-performers-sports-and-related-workers-all-other"}],"industries":[{"code":"512191","title":"Teleproduction and Other Postproduction Services","slug":"teleproduction-and-other-postproduction-services"},{"code":"512110","title":"Motion Picture and Video Production","slug":"motion-picture-and-video-production"},{"code":"541690","title":"Other Scientific and Technical Consulting Services","slug":"other-scientific-and-technical-consulting-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"3D Animator/Rigger (Contract - Project Based)","description":"Join the Movement for Health Empowerment at WISEcode\nWISEcode is on a mission to transform how people understand, choose, and enjoy the foods they eat. We are not building another static health app. We are pioneering an intelligent, interactive experience that empowers families with clarity, confidence, and curiosity around everyday decisions.\nWISEcode is looking for an experienced 3D character artist, technical rigger, and animator to transform our existing branded owl into a fully controllable, reusable 3D character system.\nProject Overview: WISEcode Modular Owl Character System\nProject Overview\nThis is not a request for a static model or a single finished animation. We need a master owl asset that can be recolored, posed, animated, exported, and placed into any digital environment without rebuilding the character.\nThe owl will be used across:\nWISEcode products and applications\nWebsites and interactive experiences\nProduct onboarding and education\nMarketing and social media\nVideo and motion graphics\nFuture conversational and AI experiences\nThe character must preserve the design, proportions, personality, and visual identity of the existing WISEcode owl.\nCore Project Goal\nCreate one production-ready master owl that can:\nChange between approved color variations\nBe posed and animated through a professional control rig\nSupport expressive facial and full-body animation\nBe rendered against transparent or custom backgrounds\nBe exported as an optimized GLB for web and application use\nSupport future accessories, animations, and character variations\nBe maintained by another qualified artist or developer after handoff\nThe master system should initially support our blue, green, and red owl characters without requiring separate models or rigs.\nMust Have Project Requirements\nWISEcode – 3D Character Artist / Rigger / Animator (Owl Mascot)\nWISEcode is seeking an experienced 3D character artist, rigger, and animator to convert its branded owl mascot into a fully modular, production-ready 3D character system for use across apps, web, marketing, and future AI/conversational experiences.\nCore Deliverable: One master owl model (not a single static asset) that can be recolored, posed, animated, and exported without rebuilding — supporting blue, green, and red variants from day one.\nKey Requirements:\nModel: Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly.\nRig: Professional animator-friendly controls for face/eyes, body, wings/feathers, legs/feet, and tail — all clearly named and organized.\nMaterials: Modular, region-based color system enabling brand variants without new textures or rigs.\nExpressions & Speech: ~15 core emotional expressions, viseme/lip-sync support, and stylized (non-human) speech animation.\nAnimation Library: Idle, communication, product-reaction (e.g., scanning, scoring), emotional, and basic movement/flight animations with smooth transitions and layering.\nReal-Time/GLB Output: Fully tested, optimized GLB compatible with Three.js/React Three Fiber — correct scale, materials, transparency, and named animation triggers.\nDeliverables: Master Blender file, optimized real-time model, color presets, full animation library with manifest, GLB/FBX exports, turntable/demo renders, and complete documentation (rigging, materials, animation creation, GLB export).\nProcess: Candidates propose technical approach, software, milestones, and cost by phase across four suggested phases — modeling, rigging, core animation, and optimization/handoff. Strong candidates may propose added value like procedural eye-tracking, a control API, or a mobile-optimized version.\nSubmission: Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation reel, proposed technical approach, milestones, and pricing by phase.\nWhy Join WISEcode?\nIf you are looking to be part of something that drives real change, WISEcode might be the place for you. We are a team genuinely committed to improving people’s health and well-being. We value transparency, creativity, collaboration, and empowering each team member to contribute their unique strengths.\nThis is an opportunity to define how families interact with intelligence, how curiosity turns into learning, and how thoughtful design can shape healthier habits at scale. Come help us build something that matters.\n\"You can find the detailed project requirements and scope here\".\nRequired Deliverables\nThe final production handoff must include:\nMaster Assets\nRigged master Blender file\nHigh-quality master model\nOptimized real-time model\nApproved lower-detail version if required\nBlue, green, and red material presets\nComplete UVs and texture-source files\nShape keys or blend shapes\nFacial-expression controls\nSpeech or viseme controls\nFeather and secondary-motion controls\nAnimation Assets\nApproved core animation library\nSeparate, clearly named animation clips\nFacial-expression presets\nPose library\nTransition animations\nReal-time optimized animation data\nAnimation manifest listing each clip and its intended use\nExport Assets\nGLB/glTF\nFBX\nSource texture files\nTransparent-background animation previews\nStill turntable renders\nRig demonstration video\nColor-preset demonstration\nTest files showing animations running in the target environment\nDocumentation\nRig-control guide\nMaterial and color-editing guide\nAnimation naming guide\nGLB export instructions\nInstructions for creating new animations\nInstructions for adding accessories\nInstructions for adding new color variations\nList of dependencies and known limitations\nAll project source files and custom scripts created specifically for the project must be included in the handoff.\nTechnical Quality Standards\nThe completed asset must demonstrate:\nClean topology\nReliable deformation\nNo broken or disconnected geometry\nNo visible wing or feather clipping during approved animations\nNo foot sliding during grounded movement\nClean eye and eyelid movement\nCorrect wing folding\nStable feather behavior\nConsistent animation naming\nClean animation curves\nPredictable animation transitions\nOrganized files and collections\nNo unexplained dependencies\nSuccessful GLB playback in the actual target environment\nThe rig should be intuitive enough that a qualified animator can use it without reverse-engineering the setup.\nItems to Discuss With the Selected Candidate\nThe following should be finalized collaboratively based on the candidate’s technical approach and our implementation needs:\nFinal polygon budgets\nNumber and complexity of model LODs\nBone count and real-time performance limits\nBone-based versus geometry-based feather system\nShape keys versus joint-based facial animation\nExact viseme set and lip-sync workflow\nLevel of individual feather control\nPhysics-driven versus baked secondary motion\nExact launch animation list\nAnimation clip count by project phase\nAnimation frame rate\nRoot motion versus in-place movement\nRuntime material-switching method\nAccessory attachment system\nThree.js and React Three Fiber integration approach\nMobile performance targets\nFile-size targets\nReview schedule and animation approval batches\nThe candidate should explain the tradeoffs behind their recommended approach rather than simply selecting the most complex solution.\nCandidate Value-Add Opportunities\nA strong candidate may improve the project by proposing:\nA simplified animator-facing control panel\nA developer-facing control API\nProcedural eye tracking\nProcedural blinking\nRuntime gaze targeting\nEmotion-intensity controls\nAnimation state-machine recommendations\nA reusable accessory socket system\nA lightweight mobile model\nAutomated color-variant generation\nAutomated GLB export tools\nAnimation compression recommendations\nA browser-based character test environment\nReusable animation layers\nBetter methods for managing feather performance\nA scalable system for future owl personalities\nIntegration documentation for developers\nA practical roadmap for expanding the animation library\nThese are not substitutes for the required deliverables. They are opportunities for the candidate to demonstrate technical leadership and improve long-term scalability.\nCandidate Submission Requirements\nApplicants should provide:\nCharacter-modeling portfolio\nRigging reel\nFacial-rig examples\nCreature, bird, or winged-character examples\nReal-time character examples\nGLB/glTF export examples\nAnimation reel\nRig-control demonstration\nProposed production software\nRecommended technical approach\nProposed milestones\nCost by project phase\nRevision policy\nTesting and quality-assurance process\nAny risks or recommended changes to this scope\nApplicants must identify which portions of the work they will complete personally and whether any parts will be subcontracted.\nSuggested Project Phases\nPhase 1: Model and Technical Direction\nCharacter translation\nTurnaround approval\nProduction model\nTopology and UVs\nInitial materials\nTechnical pipeline confirmation\nPhase 2: Rig and Character Controls\nComplete body rig\nFace and eye rig\nWing and feather controls\nExpression system\nColor preset system\nInitial GLB export test\nPhase 3: Core Animation Library\nIdle states\nCommunication gestures\nProduct-analysis states\nScore reactions\nEssential emotional reactions\nBasic movement and flight\nTransitions\nPhase 4: Optimization and Handoff\nReal-time optimization\nFinal GLB testing\nAnimation naming and cleanup\nDocumentation\nSource files\nDeveloper handoff\nFinal quality assurance\nDefinition of Done\nThe project is complete when WISEcode receives one fully editable master owl system that:\nFaithfully matches the supplied owl design\nSupports the blue, green, and red character variations\nProvides complete control over the face, eyes, eyelids, beak, head, body, wings, major feathers, tail, legs, feet, and ear tufts\nSupports expressive facial and body animation\nIncludes the approved core animation library\nTransitions cleanly between product states\nExports to a functional, optimized GLB\nCan be placed into any transparent or custom environment\nCan be controlled by developers inside an interactive experience\nCan be expanded without rebuilding the model or rig\nIncludes complete source files and usable documentation\nHas been tested in the actual target environment\nWe may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.","datePosted":"2026-08-10T15:10:41.765Z","dateModified":"2026-08-10T15:10:41.765Z","hiringOrganization":{"@type":"Organization","name":"Wisecode","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Remote","addressRegion":"OR","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"fb6a0683f51370039502d3b5"},"url":"https://jobsearcher.com/jobs/fb6a0683f51370039502d3b5"}}