{"schemaVersion":"jobsearcher.job.v1","id":"f47a5039a17dc4fe8adf4a01","url":"https://jobsearcher.com/jobs/f47a5039a17dc4fe8adf4a01","canonicalUrl":"https://jobsearcher.com/jobs/f47a5039a17dc4fe8adf4a01","title":"Sr. Software Engineer -Unreal Engine- Flight Safety","description":"Job TitleInterview: Virtual Hybrid: preference in St. Louis MO (also consider Dallas/ Broken Arrow) Visa: All except h1bTop 3 skills:Unreal EngineC++Graphics SoftwareJob Description:Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine. Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions. The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.Minimum skills required:Unreal engine developer experience - minimum 5 yearsC++ programmingGame or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSLSoftware architecture and object-oriented designData structures and algorithmsTechnical Experience in any of the following areas is a plus:Strong mathematics capability – matrix algebra, projective geometry, vector math, etc.Game developmentSTL and/or Boost libraries and data structuresDesign patterns and/or multi-threading experienceMS Visual StudioPython or other scripting experienceReading and using technical specificationsLean/Agile software developmentMultispectral sensors, night vision and/or radar systemsGeographic information systems (GIS)Atlassian product experience: e.g. Jira, Confluence, Crucible","company":"ShiftCode Analytics","rawCompany":"shiftcode analytics","city":"Broken Arrow","state":"OK","isRemote":false,"isActive":false,"createdAt":"2026-06-26T03:03:16.640Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"336411","title":"Aircraft Manufacturing","slug":"aircraft-manufacturing"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Sr. Software Engineer -Unreal Engine- Flight Safety","description":"Job TitleInterview: Virtual Hybrid: preference in St. Louis MO (also consider Dallas/ Broken Arrow) Visa: All except h1bTop 3 skills:Unreal EngineC++Graphics SoftwareJob Description:Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine. Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions. The team is agile and multi-disciplinary. 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