{"schemaVersion":"jobsearcher.job.v1","id":"ef358ecb725333b53a770f95","url":"https://jobsearcher.com/jobs/ef358ecb725333b53a770f95","canonicalUrl":"https://jobsearcher.com/jobs/ef358ecb725333b53a770f95","title":"Game Developer - Remote","description":"Job Title: Game DeveloperJob Type: ContractLocation: RemoteJob Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.Key ResponsibilitiesDesign and develop game systems and engine-level features using C++ and game engines.Develop tools and modding related to games.Work on rendering pipelines, shaders, and real-time graphics systems.Optimize performance across CPU/GPU, memory, and rendering workloads.Build and extend tools, pipelines, and engine systems to support development.Collaborate with designers, artists, and engineers to deliver high-quality experiences.Debug complex issues related to rendering, performance, and cross-platform compatibility.Write clean, maintainable, and well-documented code.Participate in code reviews and contribute to technical decision-making.Required Skills And Qualifications3-6 years of experience in game development or real-time graphics programming.Strong proficiency in C++.Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.Solid understanding of Rendering pipelines.Solid understanding of Shaders (HLSL/GLSL).3D math and real-time graphics concepts.Experience with Unreal Engine or similar game engines.Familiarity with performance optimization (CPU/GPU, memory, multithreading).Strong debugging and problem-solving skills.Ability to work independently in a remote, distributed team.Preferred QualificationsExperience with engine customization or low-level systems development.Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).Experience working on cross-platform or performance-constrained environments.Exposure to tooling, pipelines, or editor extensions.Background in multiplayer or large-scale systems.","company":"Yo IT Consulting","rawCompany":"yo it consulting","city":"Millbrae","state":"CA","isRemote":true,"isActive":false,"createdAt":"2026-08-03T09:59:13.538Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1255.01","title":"Video Game Designers","slug":"video-game-designers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"}],"industries":[{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Game Developer - Remote","description":"Job Title: Game DeveloperJob Type: ContractLocation: RemoteJob Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.Key ResponsibilitiesDesign and develop game systems and engine-level features using C++ and game engines.Develop tools and modding related to games.Work on rendering pipelines, shaders, and real-time graphics systems.Optimize performance across CPU/GPU, memory, and rendering workloads.Build and extend tools, pipelines, and engine systems to support development.Collaborate with designers, artists, and engineers to deliver high-quality experiences.Debug complex issues related to rendering, performance, and cross-platform compatibility.Write clean, maintainable, and well-documented code.Participate in code reviews and contribute to technical decision-making.Required Skills And Qualifications3-6 years of experience in game development or real-time graphics programming.Strong proficiency in C++.Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.Solid understanding of Rendering pipelines.Solid understanding of Shaders (HLSL/GLSL).3D math and real-time graphics concepts.Experience with Unreal Engine or similar game engines.Familiarity with performance optimization (CPU/GPU, memory, multithreading).Strong debugging and problem-solving skills.Ability to work independently in a remote, distributed team.Preferred QualificationsExperience with engine customization or low-level systems development.Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).Experience working on cross-platform or performance-constrained environments.Exposure to tooling, pipelines, or editor extensions.Background in multiplayer or large-scale systems.","datePosted":"2026-08-03T09:59:13.538Z","dateModified":"2026-08-03T09:59:13.538Z","hiringOrganization":{"@type":"Organization","name":"Yo IT Consulting","sameAs":"https://jobsearcher.com"},"jobLocationType":"TELECOMMUTE","applicantLocationRequirements":{"@type":"Country","name":"US"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Millbrae","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"ef358ecb725333b53a770f95"},"url":"https://jobsearcher.com/jobs/ef358ecb725333b53a770f95"}}