{"schemaVersion":"jobsearcher.job.v1","id":"e8c3dfa252ceffeca92c3cbb","url":"https://jobsearcher.com/jobs/e8c3dfa252ceffeca92c3cbb","canonicalUrl":"https://jobsearcher.com/jobs/e8c3dfa252ceffeca92c3cbb","title":"Software Engineer-Rendering/Engine - (Star Wars Jedi)","description":"Locations\r\nLos Angeles - Chatsworth, California, United States of America\r\nOffsite - Georgia\r\nGeorgia\r\nUnited States of America\r\nVancouver - Great Northern Way\r\nBritish Columbia\r\nCanada\r\nRole ID: 213868\r\nWorker Type: Regular Employee\r\nWork Model: Hybrid\r\nDescription & Requirements\r\nElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\r\nFounded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.\r\nOur shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond.\r\nJoin us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.\r\nResponsibilities\r\nCross the boundaries from low-level engine/rendering features up to player-facing UX to ensure a high quality and customizable experience across a wide variety of hardware configurations, especially within the PC ecosystem.\r\nBe able to analyze and fix performance bottlenecks, both in the game runtime environment and in development tools.\r\nBe able to proactively identify, diagnose, and solve issues as they arise. This includes both bugs and areas where the player experience can be improved.\r\nCollaborate with a diverse set of stakeholders - engineers, artists, technical artists, designers, producers, QA.\r\nContribute to healthy team morale and culture.\r\nShare and receive opinions about the game as a whole.\r\nQualifications\r\n5+ years' experience in the games industry working as an engineer in areas such as platform support, hardware configuration, peripherals, performance, etc.\r\nProficiency in C++.\r\nStrong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues.\r\nExcellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.\r\nFamiliarity with PC gaming and player expectations on that platform.\r\nFamiliarity with UX best practices.\r\nPassion for making a great player experience.\r\nUnreal Engine experience is a major plus, but not required.\r\nIf this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.\r\nIn addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.\r\nPay Transparency - North America\r\nCOMPENSATION AND BENEFITS\r\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\r\nPay is just one part of the overall compensation at EA.\r\nIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.\r\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.\r\nAbout Electronic Arts\r\nWe're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\r\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.\r\nJ-18808-Ljbffr","company":"Electronic Arts","rawCompany":"electronic arts","city":"Chatsworth","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-06-25T01:12:08.584Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Software Engineer-Rendering/Engine - (Star Wars Jedi)","description":"Locations\r\nLos Angeles - Chatsworth, California, United States of America\r\nOffsite - Georgia\r\nGeorgia\r\nUnited States of America\r\nVancouver - Great Northern Way\r\nBritish Columbia\r\nCanada\r\nRole ID: 213868\r\nWorker Type: Regular Employee\r\nWork Model: Hybrid\r\nDescription & Requirements\r\nElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\r\nFounded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.\r\nOur shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond.\r\nJoin us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.\r\nResponsibilities\r\nCross the boundaries from low-level engine/rendering features up to player-facing UX to ensure a high quality and customizable experience across a wide variety of hardware configurations, especially within the PC ecosystem.\r\nBe able to analyze and fix performance bottlenecks, both in the game runtime environment and in development tools.\r\nBe able to proactively identify, diagnose, and solve issues as they arise. This includes both bugs and areas where the player experience can be improved.\r\nCollaborate with a diverse set of stakeholders - engineers, artists, technical artists, designers, producers, QA.\r\nContribute to healthy team morale and culture.\r\nShare and receive opinions about the game as a whole.\r\nQualifications\r\n5+ years' experience in the games industry working as an engineer in areas such as platform support, hardware configuration, peripherals, performance, etc.\r\nProficiency in C++.\r\nStrong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues.\r\nExcellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.\r\nFamiliarity with PC gaming and player expectations on that platform.\r\nFamiliarity with UX best practices.\r\nPassion for making a great player experience.\r\nUnreal Engine experience is a major plus, but not required.\r\nIf this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.\r\nIn addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.\r\nPay Transparency - North America\r\nCOMPENSATION AND BENEFITS\r\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\r\nPay is just one part of the overall compensation at EA.\r\nIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.\r\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.\r\nAbout Electronic Arts\r\nWe're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\r\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.\r\nJ-18808-Ljbffr","datePosted":"2026-06-25T01:12:08.584Z","dateModified":"2026-06-25T01:12:08.584Z","hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Chatsworth","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"e8c3dfa252ceffeca92c3cbb"},"url":"https://jobsearcher.com/jobs/e8c3dfa252ceffeca92c3cbb"}}