{"schemaVersion":"jobsearcher.job.v1","id":"dc32ea50814b6b8a62cbf6d0","url":"https://jobsearcher.com/jobs/dc32ea50814b6b8a62cbf6d0","canonicalUrl":"https://jobsearcher.com/jobs/dc32ea50814b6b8a62cbf6d0","title":"Lead Generalist Programmer","description":"North America\r\nSide is a global game development partner helping studios bring games to life across co‑development, art, audio, QA, player support, and more. We work alongside developers and publishers to solve production challenges at every stage, from active development through live operations.Description\r\nLead Generalist ProgrammerWe’re looking for a Lead Generalist Programmer to help drive technical delivery across a range of game development engagements. This role is for a senior engineer who is equally comfortable leading people, collaborating with clients, and getting hands‑on in code. You should bring strong technical depth in both Unity and Unreal, experience guiding teams through production, and the judgment to move between gameplay systems, tools, optimization, and platform‑specific problem solving as projects demand.What you’ll doLead and mentor engineers across active co‑development and game development projectsAct as a senior technical partner to production, design, art, and client stakeholdersContribute hands‑on to implementation in Unity and Unreal, depending on project needsArchitect and review systems across gameplay, tools, UI, integration, optimization, and platform supportEstablish engineering best practices for code quality, performance, maintainability, and deliveryHelp scope work, identify technical risk early, and provide realistic production recommendationsSupport hiring, onboarding, and growth of engineering talent within the teamCommunicate technical tradeoffs clearly to both technical and non‑technical audiencesPartner with internal leadership and external clients to align technical execution with project goalsRequirements\r\nWhat we’re looking for5+ years of professional game programming experienceExperience leading or mentoring engineers in a production environmentStrong hands‑on development experience in both Unity and Unreal EngineStrong coding skills in C# and C++Experience shipping games or major features on at least one of the following: PC, console, or mobileDeep understanding of game architecture, pipelines, debugging, profiling, and optimizationAbility to work across multiple gameplay‑adjacent domains such as gameplay systems, UI, animation systems, tooling, or integrationStrong understanding of technical risk, production tradeoffs, and scalable engineering practicesExcellent communication skills with the ability to work directly with clients, partners, and cross‑functional teamsNice to haveExperience in a co‑development, outsourcing, or service‑based studio environmentExperience with console development and certification constraintsFamiliarity with backend or online systems integrationExperience building internal tools and workflows for designers, artists, or production teamsExposure to AWS, CI/CD pipelines, or live‑service workflowsExperience helping scope projects, write technical proposals, or support business development conversationsBenefits\r\nThis will be a contract role to start with the intent to convert to perm.#J-18808-Ljbffr","company":"Side","rawCompany":"side","city":"Henrico","state":"VA","isRemote":false,"isActive":false,"createdAt":"2026-06-02T03:13:50.870Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1251.00","title":"Computer Programmers","slug":"computer-programmers"},{"code":"15-1255.01","title":"Video Game Designers","slug":"video-game-designers"}],"industries":[{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Lead Generalist Programmer","description":"North America\r\nSide is a global game development partner helping studios bring games to life across co‑development, art, audio, QA, player support, and more. We work alongside developers and publishers to solve production challenges at every stage, from active development through live operations.Description\r\nLead Generalist ProgrammerWe’re looking for a Lead Generalist Programmer to help drive technical delivery across a range of game development engagements. This role is for a senior engineer who is equally comfortable leading people, collaborating with clients, and getting hands‑on in code. You should bring strong technical depth in both Unity and Unreal, experience guiding teams through production, and the judgment to move between gameplay systems, tools, optimization, and platform‑specific problem solving as projects demand.What you’ll doLead and mentor engineers across active co‑development and game development projectsAct as a senior technical partner to production, design, art, and client stakeholdersContribute hands‑on to implementation in Unity and Unreal, depending on project needsArchitect and review systems across gameplay, tools, UI, integration, optimization, and platform supportEstablish engineering best practices for code quality, performance, maintainability, and deliveryHelp scope work, identify technical risk early, and provide realistic production recommendationsSupport hiring, onboarding, and growth of engineering talent within the teamCommunicate technical tradeoffs clearly to both technical and non‑technical audiencesPartner with internal leadership and external clients to align technical execution with project goalsRequirements\r\nWhat we’re looking for5+ years of professional game programming experienceExperience leading or mentoring engineers in a production environmentStrong hands‑on development experience in both Unity and Unreal EngineStrong coding skills in C# and C++Experience shipping games or major features on at least one of the following: PC, console, or mobileDeep understanding of game architecture, pipelines, debugging, profiling, and optimizationAbility to work across multiple gameplay‑adjacent domains such as gameplay systems, UI, animation systems, tooling, or integrationStrong understanding of technical risk, production tradeoffs, and scalable engineering practicesExcellent communication skills with the ability to work directly with clients, partners, and cross‑functional teamsNice to haveExperience in a co‑development, outsourcing, or service‑based studio environmentExperience with console development and certification constraintsFamiliarity with backend or online systems integrationExperience building internal tools and workflows for designers, artists, or production teamsExposure to AWS, CI/CD pipelines, or live‑service workflowsExperience helping scope projects, write technical proposals, or support business development conversationsBenefits\r\nThis will be a contract role to start with the intent to convert to perm.#J-18808-Ljbffr","datePosted":"2026-06-02T03:13:50.870Z","dateModified":"2026-06-02T03:13:50.870Z","hiringOrganization":{"@type":"Organization","name":"Side","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Henrico","addressRegion":"VA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"dc32ea50814b6b8a62cbf6d0"},"url":"https://jobsearcher.com/jobs/dc32ea50814b6b8a62cbf6d0"}}