{"schemaVersion":"jobsearcher.job.v1","id":"da10b921b8979442f64a0794","url":"https://jobsearcher.com/jobs/da10b921b8979442f64a0794","canonicalUrl":"https://jobsearcher.com/jobs/da10b921b8979442f64a0794","title":"Game Developer - Unity","description":"Warforge Studio | Doha, Qatar | Full-Time | Remote/OnsiteWarForge needs an engineer who can take a gameplay system from design spec to shipped, working feature — with the judgment to make good calls where the spec doesn't cover every case. This is new scope, not a backfill: you'll be building systems that don't exist yet, working closely with Design to get feel and balance right through iteration, not a one-shot handoff.What You'll Be DoingOwn end-to-end feature execution: take gameplay systems from design spec through implementation, testing, and shipping polishWork directly with Design to fine-tune feel and balance — timing, values, edge cases through playtesting and iterationWrite clean, testable C# with unit test coverage for game logic, and profile for mobile performance as part of normal delivery, not as an afterthoughtBuild systems with server-authoritative state ownership in mind — the client proposes, the server (or eventual backend) validatesWork with the Engineering team to fit new systems into Warvest's shared architecture (state machines, timers, config loaders, resource tick, save/load) rather than building in isolationDesign combat, economy, and progression data to be config-driven so designers can tune values without code changesFlag spec gaps or technical constraints early rather than guessing silentlyWhat You HaveStrong C# and Unity experience, 4+ years in professional game developmentExperience building combat, simulation, or other performance-heavy gameplay systems -Comfortable iterating alongside designers during tuning and balancing passes, not just implementing a locked specSolid grounding in profiling and optimizing for mobile hardwareHave written or can speak clearly to unit testing for gameplay systems (EditMode/PlayMode or equivalent)Nice to HaveShipped experience on a combat-driven, RTS, tower-defense, or 4X-style mobile titlePractical experience with Unity DOTS/ECS (Entities, Burst, Jobs) — we'll use it selectively for systems with heavy simultaneous entity counts, like the world mapExperience with deterministic or server-authoritative simulationFamiliarity with live-ops or content pipelines that let designers update game data without a build","company":"Warforge Studio","rawCompany":"warforge studio","city":"Denver","state":"CO","isRemote":false,"isActive":false,"createdAt":"2026-10-15T07:39:15.338Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1255.01","title":"Video Game Designers","slug":"video-game-designers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Game Developer - Unity","description":"Warforge Studio | Doha, Qatar | Full-Time | Remote/OnsiteWarForge needs an engineer who can take a gameplay system from design spec to shipped, working feature — with the judgment to make good calls where the spec doesn't cover every case. This is new scope, not a backfill: you'll be building systems that don't exist yet, working closely with Design to get feel and balance right through iteration, not a one-shot handoff.What You'll Be DoingOwn end-to-end feature execution: take gameplay systems from design spec through implementation, testing, and shipping polishWork directly with Design to fine-tune feel and balance — timing, values, edge cases through playtesting and iterationWrite clean, testable C# with unit test coverage for game logic, and profile for mobile performance as part of normal delivery, not as an afterthoughtBuild systems with server-authoritative state ownership in mind — the client proposes, the server (or eventual backend) validatesWork with the Engineering team to fit new systems into Warvest's shared architecture (state machines, timers, config loaders, resource tick, save/load) rather than building in isolationDesign combat, economy, and progression data to be config-driven so designers can tune values without code changesFlag spec gaps or technical constraints early rather than guessing silentlyWhat You HaveStrong C# and Unity experience, 4+ years in professional game developmentExperience building combat, simulation, or other performance-heavy gameplay systems -Comfortable iterating alongside designers during tuning and balancing passes, not just implementing a locked specSolid grounding in profiling and optimizing for mobile hardwareHave written or can speak clearly to unit testing for gameplay systems (EditMode/PlayMode or equivalent)Nice to HaveShipped experience on a combat-driven, RTS, tower-defense, or 4X-style mobile titlePractical experience with Unity DOTS/ECS (Entities, Burst, Jobs) — we'll use it selectively for systems with heavy simultaneous entity counts, like the world mapExperience with deterministic or server-authoritative simulationFamiliarity with live-ops or content pipelines that let designers update game data without a build","datePosted":"2026-10-15T07:39:15.338Z","dateModified":"2026-10-15T07:39:15.338Z","hiringOrganization":{"@type":"Organization","name":"Warforge Studio","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Denver","addressRegion":"CO","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"da10b921b8979442f64a0794"},"url":"https://jobsearcher.com/jobs/da10b921b8979442f64a0794"}}