{"schemaVersion":"jobsearcher.job.v1","id":"d74c8afb136d31cb048bad36","url":"https://jobsearcher.com/jobs/d74c8afb136d31cb048bad36","canonicalUrl":"https://jobsearcher.com/jobs/d74c8afb136d31cb048bad36","title":"Architectural Visualization Intern","description":"Lumerse Studio is an architectural visualization firm based in Nob Hill, Albuquerque, serving architects, developers, and cultural institutions across New Mexico, Arizona, Colorado, and West Texas. We combine full-scale 3D modeling, high-fidelity VR/AR rendering, 360° spatial scanning, and digital-twin archiving to turn concepts into immersive, presentation-ready experiences.We're offering a structured summer internship for students and recent grads interested in architectural visualization, 3D modeling, real-time rendering, and simulation. This is a mentored educational role focused on skill-building — you'll practice with production tools, build portfolio material, and work alongside ongoing studio projects under the supervision of founder Logan Skye.Term: June 1, 2026 – July 24, 2026 (UNM Summer semester, 8 weeks)Hours: 10–15 hours/week, up to 20 hours/week maximumCompensation: Unpaid educational internship structured under U.S. Department of Labor Fact Sheet #71 (FLSA primary-beneficiary test). Academic credit preferred — we coordinate directly with your institution's internship program.Supervisor: Logan Skye, Founder, Lumerse StudioWhat You'll Practice:• 3D modeling cleanup and organization (layers, naming, pivots, instancing) in Rhino 3D and similar tools• Material, texture, and UV practice under supervision• Real-time rendering workflows in Unreal Engine and Twinmotion• Exposure to NVIDIA Omniverse and Isaac Sim for digital twin and simulation work• 360° spatial scanning and LiDAR capture pipelines for digitizing sites and spaces• Internal asset library and documentation development• Supervised contribution on live client work across all project stagesWho You Are:• Student or recent grad in architecture, design, computer graphics, game development, film/digital arts, robotics, or a related field• Comfortable with at least one 3D tool (Rhino, SketchUp, Blender, Maya, or similar)• Curious about real-time rendering, immersive visualization, and simulation• Local to Albuquerque or able to commute to our Nob Hill studioOur Pipeline: Rhino 3D · Unreal Engine · Twinmotion · NVIDIA Omniverse · NVIDIA Isaac Sim · 3DVista · Adobe Substance · 360° Spatial Scanning · LiDAR CaptureHow to Apply: Send a short intro, your CV or LinkedIn profile, and any 3D/visualization work samples (links preferred) to Logan@Lumerse.studio. Include your school, expected graduation, and whether you're pursuing academic credit.","company":"Lumerse Studio","rawCompany":"lumerse studio","city":"Albuquerque","state":"NM","isRemote":false,"isActive":false,"createdAt":"2026-04-16T09:47:08.738Z","occupations":[{"code":"17-1011.00","title":"Architects, Except Landscape and Naval","slug":"architects-except-landscape-and-naval"},{"code":"27-1025.00","title":"Interior Designers","slug":"interior-designers"},{"code":"27-1027.00","title":"Set and Exhibit Designers","slug":"set-and-exhibit-designers"}],"industries":[{"code":"541310","title":"Architectural Services","slug":"architectural-services"},{"code":"541490","title":"Other Specialized Design Services","slug":"other-specialized-design-services"},{"code":"541330","title":"Engineering Services","slug":"engineering-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Architectural Visualization Intern","description":"Lumerse Studio is an architectural visualization firm based in Nob Hill, Albuquerque, serving architects, developers, and cultural institutions across New Mexico, Arizona, Colorado, and West Texas. We combine full-scale 3D modeling, high-fidelity VR/AR rendering, 360° spatial scanning, and digital-twin archiving to turn concepts into immersive, presentation-ready experiences.We're offering a structured summer internship for students and recent grads interested in architectural visualization, 3D modeling, real-time rendering, and simulation. This is a mentored educational role focused on skill-building — you'll practice with production tools, build portfolio material, and work alongside ongoing studio projects under the supervision of founder Logan Skye.Term: June 1, 2026 – July 24, 2026 (UNM Summer semester, 8 weeks)Hours: 10–15 hours/week, up to 20 hours/week maximumCompensation: Unpaid educational internship structured under U.S. Department of Labor Fact Sheet #71 (FLSA primary-beneficiary test). Academic credit preferred — we coordinate directly with your institution's internship program.Supervisor: Logan Skye, Founder, Lumerse StudioWhat You'll Practice:• 3D modeling cleanup and organization (layers, naming, pivots, instancing) in Rhino 3D and similar tools• Material, texture, and UV practice under supervision• Real-time rendering workflows in Unreal Engine and Twinmotion• Exposure to NVIDIA Omniverse and Isaac Sim for digital twin and simulation work• 360° spatial scanning and LiDAR capture pipelines for digitizing sites and spaces• Internal asset library and documentation development• Supervised contribution on live client work across all project stagesWho You Are:• Student or recent grad in architecture, design, computer graphics, game development, film/digital arts, robotics, or a related field• Comfortable with at least one 3D tool (Rhino, SketchUp, Blender, Maya, or similar)• Curious about real-time rendering, immersive visualization, and simulation• Local to Albuquerque or able to commute to our Nob Hill studioOur Pipeline: Rhino 3D · Unreal Engine · Twinmotion · NVIDIA Omniverse · NVIDIA Isaac Sim · 3DVista · Adobe Substance · 360° Spatial Scanning · LiDAR CaptureHow to Apply: Send a short intro, your CV or LinkedIn profile, and any 3D/visualization work samples (links preferred) to Logan@Lumerse.studio. 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