{"schemaVersion":"jobsearcher.job.v1","id":"d0330dfa410588ce5c86fae1","url":"https://jobsearcher.com/jobs/d0330dfa410588ce5c86fae1","canonicalUrl":"https://jobsearcher.com/jobs/d0330dfa410588ce5c86fae1","title":"Senior Graphics Engineer","description":"C++ Graphics Engineer Metal API GPU Rendering Pipeline\r\nWe are looking for a Senior Graphics Engineer to join our Metal team, where you will be at the heart of Unity's engine. You will develop and maintain a high-performance API layer that ensures efficient communication between the engine and Apple's Metal graphics framework. Your work will directly impact the performance and user experience on billions of Apple devices across macOS, iOS, and VisionOS.\r\nWhat you will do\r\nDevelop, optimize, and maintain the core graphics API layer that interfaces with low-level Metal systems.\r\nEnsure the performance, stability, and scalability of the graphics backend across macOS, iOS, and VisionOS.\r\nCollaborate with cross-functional teams to integrate the Metal API layer with higher-level engine systems.\r\nProfile and optimize graphics performance on a wide range of Apple hardware.\r\nTroubleshoot and debug complex issues to ensure Unity's graphics engine runs efficiently on Apple platforms.\r\nContribute to the continuous improvement of Unity's rendering pipeline.\r\nDeliver high-quality, production-ready code.\r\nWhat we're looking for:\r\n10+ years of experience in C++ programming, with a strong focus on modern C++ standards.\r\nDeep expertise in Apple's Metal API.\r\nComprehensive understanding of GPU operation and Metal's resource management.\r\nProven ability to work with large graphics API codebases.\r\nNice to have\r\nExperience using platform-specific tools such as Xcode, Metal Debugger, and Instruments.\r\nFamiliarity with DirectX 12 or Vulkan.\r\nUnity is an equal opportunity employer committed to fostering an inclusive, innovative environment.\r\nHow to Apply\r\nInterested in this position? Please submit your resume and cover letter through the application portal.\r\nJ-18808-Ljbffr","company":"Unity3d","rawCompany":"unity3d","city":"Millbrae","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-07-04T02:55:51.789Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"27-1014.00","title":"Special Effects Artists and Animators","slug":"special-effects-artists-and-animators"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Senior Graphics Engineer","description":"C++ Graphics Engineer Metal API GPU Rendering Pipeline\r\nWe are looking for a Senior Graphics Engineer to join our Metal team, where you will be at the heart of Unity's engine. You will develop and maintain a high-performance API layer that ensures efficient communication between the engine and Apple's Metal graphics framework. Your work will directly impact the performance and user experience on billions of Apple devices across macOS, iOS, and VisionOS.\r\nWhat you will do\r\nDevelop, optimize, and maintain the core graphics API layer that interfaces with low-level Metal systems.\r\nEnsure the performance, stability, and scalability of the graphics backend across macOS, iOS, and VisionOS.\r\nCollaborate with cross-functional teams to integrate the Metal API layer with higher-level engine systems.\r\nProfile and optimize graphics performance on a wide range of Apple hardware.\r\nTroubleshoot and debug complex issues to ensure Unity's graphics engine runs efficiently on Apple platforms.\r\nContribute to the continuous improvement of Unity's rendering pipeline.\r\nDeliver high-quality, production-ready code.\r\nWhat we're looking for:\r\n10+ years of experience in C++ programming, with a strong focus on modern C++ standards.\r\nDeep expertise in Apple's Metal API.\r\nComprehensive understanding of GPU operation and Metal's resource management.\r\nProven ability to work with large graphics API codebases.\r\nNice to have\r\nExperience using platform-specific tools such as Xcode, Metal Debugger, and Instruments.\r\nFamiliarity with DirectX 12 or Vulkan.\r\nUnity is an equal opportunity employer committed to fostering an inclusive, innovative environment.\r\nHow to Apply\r\nInterested in this position? Please submit your resume and cover letter through the application portal.\r\nJ-18808-Ljbffr","datePosted":"2026-07-04T02:55:51.789Z","dateModified":"2026-07-04T02:55:51.789Z","hiringOrganization":{"@type":"Organization","name":"Unity3d","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Millbrae","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"d0330dfa410588ce5c86fae1"},"url":"https://jobsearcher.com/jobs/d0330dfa410588ce5c86fae1"}}