{"schemaVersion":"jobsearcher.job.v1","id":"cccdcca4883cb8ed59bb0927","url":"https://jobsearcher.com/jobs/cccdcca4883cb8ed59bb0927","canonicalUrl":"https://jobsearcher.com/jobs/cccdcca4883cb8ed59bb0927","title":"GPU Graphics Software Engineer - Validation & Debug","description":"A leading technology company in Folsom, California is seeking a GPU Software Development Engineer to ensure the robustness and quality of graphics IP offerings. The position demands strong analytical skills and a solid background in programming with C, C++, and Python. Responsibilities include validating driver applications, debugging, and integrating new graphics features. Candidates must hold a relevant degree and have experience with industry-standard APIs such as DirectX and OpenGL. The role is full-time and requires on-site presence.\r\nJ-18808-Ljbffr","company":"Intel","rawCompany":"intel","city":"Folsom","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-04-24T04:53:25.858Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"15-1251.00","title":"Computer Programmers","slug":"computer-programmers"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"GPU Graphics Software Engineer - Validation & Debug","description":"A leading technology company in Folsom, California is seeking a GPU Software Development Engineer to ensure the robustness and quality of graphics IP offerings. The position demands strong analytical skills and a solid background in programming with C, C++, and Python. Responsibilities include validating driver applications, debugging, and integrating new graphics features. Candidates must hold a relevant degree and have experience with industry-standard APIs such as DirectX and OpenGL. The role is full-time and requires on-site presence.\r\nJ-18808-Ljbffr","datePosted":"2026-04-24T04:53:25.858Z","dateModified":"2026-04-24T04:53:25.858Z","hiringOrganization":{"@type":"Organization","name":"Intel","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Folsom","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"cccdcca4883cb8ed59bb0927"},"url":"https://jobsearcher.com/jobs/cccdcca4883cb8ed59bb0927"}}