{"schemaVersion":"jobsearcher.job.v1","id":"cb0890384629c61c335a5c82","url":"https://jobsearcher.com/jobs/cb0890384629c61c335a5c82","canonicalUrl":"https://jobsearcher.com/jobs/cb0890384629c61c335a5c82","title":"Junior Unity Developer","description":"The Junior Unity Developer contract role is a remote position focused on supporting the design and development of interactive experiences and games in Unity. Day-to-day tasks include implementing gameplay features, working with object-oriented programming principles, and collaborating with designers to build and refine levels. The developer will assist in optimizing mobile game performance, integrating art and audio assets, and contributing to augmented reality prototypes and features. Responsibilities also involve debugging, testing builds, documenting code, and participating in team discussions to improve user experiences. The role is well-suited to someone eager to learn, iterate quickly, and grow within a multidisciplinary team.QualificationsStrong foundation in Programming and Object-Oriented Programming (OOP) within Unity or similar game engines.Experience or coursework in Mobile Game Development, including performance optimization and platform-specific considerations.Familiarity with Augmented Reality (AR) concepts, tools, or frameworks used in interactive applications.Basic Level Design skills, including implementing layouts, gameplay flows, and interactive elements.Understanding of Unity workflows (scenes, prefabs, components) and version control systems such as Git.Ability to read and write clean, maintainable C# code and follow established coding standards.Strong problem-solving skills, attention to detail, and willingness to debug and iterate on features.Effective remote collaboration skills, including clear communication, time management, and responsiveness.Portfolio or examples of personal, academic, or professional Unity projects demonstrating relevant experience.Interest in experimental, cross-disciplinary projects and a desire to learn new tools and techniques.For more information visit counterspell.dev or reach out to the hiring manager (Eric Betancourt) at info@counterspell.dev","company":"Counterspell Games Studio","rawCompany":"counterspell games studio","city":"Denver","state":"CO","isRemote":false,"isActive":false,"createdAt":"2026-08-14T15:17:58.262Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1254.00","title":"Web Developers","slug":"web-developers"},{"code":"15-1251.00","title":"Computer Programmers","slug":"computer-programmers"}],"industries":[{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Junior Unity Developer","description":"The Junior Unity Developer contract role is a remote position focused on supporting the design and development of interactive experiences and games in Unity. Day-to-day tasks include implementing gameplay features, working with object-oriented programming principles, and collaborating with designers to build and refine levels. The developer will assist in optimizing mobile game performance, integrating art and audio assets, and contributing to augmented reality prototypes and features. Responsibilities also involve debugging, testing builds, documenting code, and participating in team discussions to improve user experiences. The role is well-suited to someone eager to learn, iterate quickly, and grow within a multidisciplinary team.QualificationsStrong foundation in Programming and Object-Oriented Programming (OOP) within Unity or similar game engines.Experience or coursework in Mobile Game Development, including performance optimization and platform-specific considerations.Familiarity with Augmented Reality (AR) concepts, tools, or frameworks used in interactive applications.Basic Level Design skills, including implementing layouts, gameplay flows, and interactive elements.Understanding of Unity workflows (scenes, prefabs, components) and version control systems such as Git.Ability to read and write clean, maintainable C# code and follow established coding standards.Strong problem-solving skills, attention to detail, and willingness to debug and iterate on features.Effective remote collaboration skills, including clear communication, time management, and responsiveness.Portfolio or examples of personal, academic, or professional Unity projects demonstrating relevant experience.Interest in experimental, cross-disciplinary projects and a desire to learn new tools and techniques.For more information visit counterspell.dev or reach out to the hiring manager (Eric Betancourt) at info@counterspell.dev","datePosted":"2026-08-14T15:17:58.262Z","dateModified":"2026-08-14T15:17:58.262Z","hiringOrganization":{"@type":"Organization","name":"Counterspell Games Studio","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Denver","addressRegion":"CO","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"cb0890384629c61c335a5c82"},"url":"https://jobsearcher.com/jobs/cb0890384629c61c335a5c82"}}