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You will be coordinating with the team's Art Director, 3D Artist, and Character Artist. We're looking for our team's first Technical Artist, who has a wealth of Unreal Engine and artistic experience.
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Use commercial and proprietary software to create high-quality 3D art prototypes as proof of concept for project functional and aesthetic goals. As an Environment Technical Artist at Maxis, you will collaborate with Art Directors, World Building & Object Leads, Technical Artists and Engineers across the studio and EA, to push the boundaries of storytelling thru world construction.
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Key skills in Unity 3D, C#, real-time VFX, and artistic skills. Facilitate communication and asset pipeline between engineering and artist teams. 3+yrs of experience working as Technical Artist in gaming space.
Full-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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We are looking for a Senior Technical Artist to lead the development of Houdini based procedural buildings that are used in our 3D Simulator and Synthetic Data pipelines. You'll have access to state-of-the-art real world data, artist created content and innovative rendering technology while working with Zoox’s custom renderer and simulation pipeline.
$164,000 - $266,000 a yearFull-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Is an expert user of at least one 3D DCC tool (e.g. Maya/Houdini) We are looking for a Senior Technical Artist to drive forward the accuracy and performance of our autonomous vehicle simulation tools.
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Experience with 3D Studio MAX, MaxScript, Maya, and MEL. Experience in UI design and artist workflow. Experience with 3D Studio MAX, MaxScript, Maya, and MEL. Experiance with Unreal Engine 4/5 is a plus.
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Unreal Engine 4/5 experience. Work with the art, design, and IT departments to design and create new tools based on the changing needs of the project. Experience developing for game consoles (PS5, XBOX Series X, etc.
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Work with the art, design, and audio departments to design and create new tools based on the changing needs of the project. If you believe you have been a victim of such a scam, you may fill out a complaint form at and detailing as much as possible.
$105,000 - $190,000 a yearFull-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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WPF / MVVM knowledge. The Senior Tools Engineer will work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games.
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3+ years of experience in either the game or film industries as a 3D artist. As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of VR.
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As we develop a fully integrated experience in our R1 and future vehicle lines, we need technical artists to help raise bar for, in vehicle, real time 3D rendering, and realize the next generation of self-driving visualizations, driver aids, and other 3D eye candy.
$147,500 - $169,950 a yearFull-timeExpandApply NowActive JobUpdated 1 month ago - UpvoteDownvoteShare Job
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Expertise in photogrammetry and similar approaches to recreate environments. Has strong experience with Unreal Engine or equivalent. This position will join an existing team of talented engineers and technical artists with backgrounds in games, Visual FX, autonomous systems, and robotics.
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3+ years professional experience working as a Technical Artist in real-time engines such as Unity and Unreal Game Engine. Experience writing tools to aid environment, object, or animation artist workflows.
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Meta is looking for a technical artist to assist with building of 3D simulations of people, places, and things for computer vision ML synthetic data. Experience in 3D content packages such as Maya, Blender, 3DSMax.
$130,000 - $180,000 a yearFull-timeExpandApply NowActive JobUpdated 14 days ago - UpvoteDownvoteShare Job
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Generating and developing artist friendly tools for 3D content, rigging, rendering, camera, and lighting. As a Technical Artist in this role, you will focus on improving the visual quality and development of 3D graphics used to train computer vision and machine learning algorithms through rendering, image QA, tools, pipelines, and innovative solutions.
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3d artist jobs in Menlo Park, CA
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