{"schemaVersion":"jobsearcher.job.v1","id":"c5ac8b4faf04528f9ba9e7ca","url":"https://jobsearcher.com/jobs/c5ac8b4faf04528f9ba9e7ca","canonicalUrl":"https://jobsearcher.com/jobs/c5ac8b4faf04528f9ba9e7ca","title":"Graphics Software Engineer","description":"Title: Graphics Software Engineer (Contract)Location: San Diego, CA (100% Onsite)Duration: 3+ MonthsJob OverviewWe are seeking a Graphics Software Engineer to develop and optimize real-time rendering solutions for XR and avatar applications on Android devices and AR glasses. The role focuses on GPU optimization, Vulkan graphics programming, shader development, and high-performance rendering on Qualcomm Snapdragon/Adreno platforms.Key Responsibilities* Develop and optimize Vulkan-based rendering pipelines and GPU compute shaders.* Optimize graphics performance for Android mobile devices and AR/XR platforms.* Improve GPU memory usage, CPU-GPU data transfers, and rendering efficiency.* Debug graphics performance issues, rendering artifacts, and GPU bottlenecks.* Collaborate with graphics, XR, and software teams to deliver high-performance rendering solutions.Required Skills* Strong C/C++ (C++17/C++20) programming* Vulkan Graphics Programming* GPU Acceleration and Compute Shader Optimization* Mobile GPU Optimization (Adreno/Snapdragon preferred)* Android NDK and Android platform development* GLSL/HLSL, SPIR-V* Graphics profiling and debugging using RenderDoc or Snapdragon Profiler* Real-time rendering pipelines and GPU memory managementPreferred Skills* Python programming* Android APIs* GPGPU Programming* Experience with Dynamic Gaussian Splatting (3DGS), XR/AR, or OpenGL ES* Familiarity with Qualcomm Adreno GPU architectureQualifications* Bachelor's or Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field.* 2+ years of experience in Graphics Software Engineering, GPU programming, Game Rendering, or related areas.","company":"Mirafra Technologies","rawCompany":"mirafra technologies","city":"San Diego","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-07-15T09:53:27.710Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Graphics Software Engineer","description":"Title: Graphics Software Engineer (Contract)Location: San Diego, CA (100% Onsite)Duration: 3+ MonthsJob OverviewWe are seeking a Graphics Software Engineer to develop and optimize real-time rendering solutions for XR and avatar applications on Android devices and AR glasses. The role focuses on GPU optimization, Vulkan graphics programming, shader development, and high-performance rendering on Qualcomm Snapdragon/Adreno platforms.Key Responsibilities* Develop and optimize Vulkan-based rendering pipelines and GPU compute shaders.* Optimize graphics performance for Android mobile devices and AR/XR platforms.* Improve GPU memory usage, CPU-GPU data transfers, and rendering efficiency.* Debug graphics performance issues, rendering artifacts, and GPU bottlenecks.* Collaborate with graphics, XR, and software teams to deliver high-performance rendering solutions.Required Skills* Strong C/C++ (C++17/C++20) programming* Vulkan Graphics Programming* GPU Acceleration and Compute Shader Optimization* Mobile GPU Optimization (Adreno/Snapdragon preferred)* Android NDK and Android platform development* GLSL/HLSL, SPIR-V* Graphics profiling and debugging using RenderDoc or Snapdragon Profiler* Real-time rendering pipelines and GPU memory managementPreferred Skills* Python programming* Android APIs* GPGPU Programming* Experience with Dynamic Gaussian Splatting (3DGS), XR/AR, or OpenGL ES* Familiarity with Qualcomm Adreno GPU architectureQualifications* Bachelor's or Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field.* 2+ years of experience in Graphics Software Engineering, GPU programming, Game Rendering, or related areas.","datePosted":"2026-07-15T09:53:27.710Z","dateModified":"2026-07-15T09:53:27.710Z","hiringOrganization":{"@type":"Organization","name":"Mirafra Technologies","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Diego","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"c5ac8b4faf04528f9ba9e7ca"},"url":"https://jobsearcher.com/jobs/c5ac8b4faf04528f9ba9e7ca"}}