{"schemaVersion":"jobsearcher.job.v1","id":"bed9ffd2a0d6145a6da89ce4","url":"https://jobsearcher.com/jobs/bed9ffd2a0d6145a6da89ce4","canonicalUrl":"https://jobsearcher.com/jobs/bed9ffd2a0d6145a6da89ce4","title":"Principal Graphics Developer Tools Engineer","description":"The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. This is a hands-on technical leadership role emphasizing vision, execution, influence, and collaboration. Success in this role comes from technical excellence and the ability to align teams around ambitious ideas.\r\nWhat You'll Be Doing: Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.\r\nDesign and prototype new tools that can evolve into production-ready software.\r\nCollaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.\r\nDrive technical initiatives across multiple organizations through collaboration and technical leadership.\r\nMentor engineers and help establish engineering excellence within the larger Developer Tools organization.\r\nEngage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.\r\nRepresent NVIDIA at industry events, technical conferences, and developer engagements.\r\nInfluence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.\r\nWhat We Need To See: BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).\r\n15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.\r\nDeep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.\r\nStrong C++ software engineering skills and experience building large-scale software systems.\r\nDemonstrated technical leadership driving complex projects across multiple teams.\r\nExperience designing software architectures and influencing technical direction beyond a single codebase.\r\nStrong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.\r\nProven ability to thrive in ambiguous environments and transform ideas into shipped products.\r\nWays To Stand Out From The Crowd: Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.\r\nExperience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.\r\nExperience developing profilers, debuggers, validation tools, or SDKs.\r\nExperience applying machine learning or generative AI techniques to software development workflows.\r\nContributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.\r\nApplications for this job will be accepted at least until June 20, 2026. This posting is for an existing vacancy. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD – 431,250 USD. You will also be eligible for equity and benefits.\r\nNVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.\r\nJ-18808-Ljbffr","company":"NVIDIA","rawCompany":"nvidia","city":"Santa Clara","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-07-04T03:17:19.907Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"17-2061.00","title":"Computer Hardware Engineers","slug":"computer-hardware-engineers"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Principal Graphics Developer Tools Engineer","description":"The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. This is a hands-on technical leadership role emphasizing vision, execution, influence, and collaboration. Success in this role comes from technical excellence and the ability to align teams around ambitious ideas.\r\nWhat You'll Be Doing: Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.\r\nDesign and prototype new tools that can evolve into production-ready software.\r\nCollaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.\r\nDrive technical initiatives across multiple organizations through collaboration and technical leadership.\r\nMentor engineers and help establish engineering excellence within the larger Developer Tools organization.\r\nEngage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.\r\nRepresent NVIDIA at industry events, technical conferences, and developer engagements.\r\nInfluence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.\r\nWhat We Need To See: BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).\r\n15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.\r\nDeep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.\r\nStrong C++ software engineering skills and experience building large-scale software systems.\r\nDemonstrated technical leadership driving complex projects across multiple teams.\r\nExperience designing software architectures and influencing technical direction beyond a single codebase.\r\nStrong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.\r\nProven ability to thrive in ambiguous environments and transform ideas into shipped products.\r\nWays To Stand Out From The Crowd: Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.\r\nExperience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.\r\nExperience developing profilers, debuggers, validation tools, or SDKs.\r\nExperience applying machine learning or generative AI techniques to software development workflows.\r\nContributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.\r\nApplications for this job will be accepted at least until June 20, 2026. This posting is for an existing vacancy. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD – 431,250 USD. You will also be eligible for equity and benefits.\r\nNVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.\r\nJ-18808-Ljbffr","datePosted":"2026-07-04T03:17:19.907Z","dateModified":"2026-07-04T03:17:19.907Z","hiringOrganization":{"@type":"Organization","name":"NVIDIA","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Santa Clara","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"bed9ffd2a0d6145a6da89ce4"},"url":"https://jobsearcher.com/jobs/bed9ffd2a0d6145a6da89ce4"}}