{"schemaVersion":"jobsearcher.job.v1","id":"a4ed40df47022fdc744fd5d0","url":"https://jobsearcher.com/jobs/a4ed40df47022fdc744fd5d0","canonicalUrl":"https://jobsearcher.com/jobs/a4ed40df47022fdc744fd5d0","title":"AR/VR application developer (Unity Engine + AOSP Device Software)","description":"Job Title: AR/VR application developer (Unity Engine + AOSP Device Software)Location: Redmond WAOnsite/ Remote: Day 1 Onsite at customer location Job Responsibilities:Develop, debug, and document code using C/C++, bash, shell, C#, Unity, Unreal Engine and/or PythonSupport H&S UXR studies by developing testbeds and tools for diverse and innovative hardware prototypes. Anticipated needs include:Implementing embedded device firmware to communicate with sensors, display, dimming technologies, and other embedded hardware components and systemsHardware and software system integration across sensors, displays, computer-based stimuli, dynamic obstacle courses, and moreUtilizing/Using API frameworks for appropriate logging, transmitting, and visualization of multi-dimensional data from sensors and tracking systemsDevelop event-triggered algorithms to generate dynamic and/or randomized stimuli (e.g., display content)Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors, wearables)Collaborating with H&S UXR team members to create flexible, reusable software user interfaces (“virtual labs”) that support adjustment of experimental parameters by study RAs and inclusion of new parameters in the futureWorking with H&S UXR research scientists and/or vendors to provide rapid response and troubleshooting on-site during user research studiesMinimum Qualifications:Bachelor’s Degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience3 years’ experience with C/C++, bash, shell, C#, Unity, Android Studio and/or PythonExperience integrating custom systems including sensors, API/SDK frameworks, and firmwareExcellent communication skills for understanding and translating technical information to engineers, UXRs, designers, executivesTrack record of operating independently, demonstrating creativity, being detail-oriented, solving ambiguous problems, and delivering results in a highly-organized mannerWillingness to occasionally travel to study sitesPreferred Qualifications:Experience facilitating implementation of closed-loop experimental paradigms, highly-controlled presentations of visual content to external displays of varying types, and collection of system-user telemetryExperience working with electrical engineers, firmware developers, software engineers, and hardware prototypersExperience developing AR/VR applicationsExperience with Android Studio and/or UnityExperience with Python","company":"Quantum World Technologies","rawCompany":"quantum world technologies","city":"Redmond","state":"WA","isRemote":false,"isActive":false,"createdAt":"2026-07-23T12:52:28.292Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"15-1251.00","title":"Computer Programmers","slug":"computer-programmers"}],"industries":[{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"},{"code":"541715","title":"Research and Development in the Physical, Engineering, and Life Sciences (except Nanotechnology and Biotechnology)","slug":"research-and-development-in-the-physical-engineering-and-life-sciences-except-nanotechnology-and-biotechnology"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"AR/VR application developer (Unity Engine + AOSP Device Software)","description":"Job Title: AR/VR application developer (Unity Engine + AOSP Device Software)Location: Redmond WAOnsite/ Remote: Day 1 Onsite at customer location Job Responsibilities:Develop, debug, and document code using C/C++, bash, shell, C#, Unity, Unreal Engine and/or PythonSupport H&S UXR studies by developing testbeds and tools for diverse and innovative hardware prototypes. Anticipated needs include:Implementing embedded device firmware to communicate with sensors, display, dimming technologies, and other embedded hardware components and systemsHardware and software system integration across sensors, displays, computer-based stimuli, dynamic obstacle courses, and moreUtilizing/Using API frameworks for appropriate logging, transmitting, and visualization of multi-dimensional data from sensors and tracking systemsDevelop event-triggered algorithms to generate dynamic and/or randomized stimuli (e.g., display content)Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors, wearables)Collaborating with H&S UXR team members to create flexible, reusable software user interfaces (“virtual labs”) that support adjustment of experimental parameters by study RAs and inclusion of new parameters in the futureWorking with H&S UXR research scientists and/or vendors to provide rapid response and troubleshooting on-site during user research studiesMinimum Qualifications:Bachelor’s Degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience3 years’ experience with C/C++, bash, shell, C#, Unity, Android Studio and/or PythonExperience integrating custom systems including sensors, API/SDK frameworks, and firmwareExcellent communication skills for understanding and translating technical information to engineers, UXRs, designers, executivesTrack record of operating independently, demonstrating creativity, being detail-oriented, solving ambiguous problems, and delivering results in a highly-organized mannerWillingness to occasionally travel to study sitesPreferred Qualifications:Experience facilitating implementation of closed-loop experimental paradigms, highly-controlled presentations of visual content to external displays of varying types, and collection of system-user telemetryExperience working with electrical engineers, firmware developers, software engineers, and hardware prototypersExperience developing AR/VR applicationsExperience with Android Studio and/or UnityExperience with Python","datePosted":"2026-07-23T12:52:28.292Z","dateModified":"2026-07-23T12:52:28.292Z","hiringOrganization":{"@type":"Organization","name":"Quantum World Technologies","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Redmond","addressRegion":"WA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"a4ed40df47022fdc744fd5d0"},"url":"https://jobsearcher.com/jobs/a4ed40df47022fdc744fd5d0"}}