{"schemaVersion":"jobsearcher.job.v1","id":"a3f9a270a640728ed7ca6aaa","url":"https://jobsearcher.com/jobs/a3f9a270a640728ed7ca6aaa","canonicalUrl":"https://jobsearcher.com/jobs/a3f9a270a640728ed7ca6aaa","title":"Principal Graphics Engineer","description":"About ParallelzParallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.About The RoleWe are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.What You'll DoOwn the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targetsWrite efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latencyProfile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latencyInvestigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driverDrive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippablePartner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelityOperate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust teamWork natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passengerRequirementsThis is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.Must-HavesStrong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internalsDeep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgetingTrack record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scaleDaily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting itA \"dig until it bleeds\" investigative instinct: the drive to understand every layer of the systemStrong written communication and a self-directed working style suited to a small, senior, high-trust teamWe'd love to see depth in two or more of the following:Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystemsGame engine internals, real-time renderers, or GPU compute frameworksAndroid internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System)Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver workWeb platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing modelContainers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphicsReal-time network and socket programming, including low-latency streaming protocols and frame pacingLinux device driver programmingNice-to-HavesExperience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering workA data-driven mindset, relying on qualitative and quantitative signal to make informed decisionsMobile game development experience, including engines, SDKs, and the broader ecosystemBackground in advanced compression, video codecs, or color managementGraduate work or research background in computer graphics, systems, or a related areaBenefitsGroup Retirement Savings Plan matching and participationComprehensive benefits package (health, dental, vision), including Health and Wellness spending accountGenerous time off policiesAccess to leading AI tools and platforms","company":"Parallelz","rawCompany":"parallelz","city":"Millbrae","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-05-18T11:21:13.639Z","occupations":[{"code":"27-1024.00","title":"Graphic Designers","slug":"graphic-designers"},{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design 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We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.About The RoleWe are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.What You'll DoOwn the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targetsWrite efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latencyProfile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latencyInvestigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driverDrive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippablePartner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelityOperate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust teamWork natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passengerRequirementsThis is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.Must-HavesStrong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internalsDeep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgetingTrack record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scaleDaily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting itA \"dig until it bleeds\" investigative instinct: the drive to understand every layer of the systemStrong written communication and a self-directed working style suited to a small, senior, high-trust teamWe'd love to see depth in two or more of the following:Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystemsGame engine internals, real-time renderers, or GPU compute frameworksAndroid internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System)Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver workWeb platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing modelContainers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphicsReal-time network and socket programming, including low-latency streaming protocols and frame pacingLinux device driver programmingNice-to-HavesExperience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering workA data-driven mindset, relying on qualitative and quantitative signal to make informed decisionsMobile game development experience, including engines, SDKs, and the broader ecosystemBackground in advanced compression, video codecs, or color managementGraduate work or research background in computer graphics, systems, or a related areaBenefitsGroup Retirement Savings Plan matching and participationComprehensive benefits package (health, dental, vision), including Health and Wellness spending accountGenerous time off policiesAccess to leading AI tools and platforms","datePosted":"2026-05-18T11:21:13.639Z","dateModified":"2026-05-18T11:21:13.639Z","hiringOrganization":{"@type":"Organization","name":"Parallelz","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Millbrae","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"a3f9a270a640728ed7ca6aaa"},"url":"https://jobsearcher.com/jobs/a3f9a270a640728ed7ca6aaa"}}