{"schemaVersion":"jobsearcher.job.v1","id":"94e69fda8e8a3fca5a2d077c","url":"https://jobsearcher.com/jobs/94e69fda8e8a3fca5a2d077c","canonicalUrl":"https://jobsearcher.com/jobs/94e69fda8e8a3fca5a2d077c","title":"Rendering Engineer","description":"Senior Rendering Engineer - Robotics / Computer Graphics / GPU ComputingMenlo Park / San Jose, California, United States (On-site)I'm working with an early-stage robotics company developing next-generation autonomous manufacturing systems, combining advanced robotics, physics simulation and high-performance computer graphics.They're looking for a Senior Rendering Engineer with deep expertise in physically based rendering, optics and GPU optimisation, particularly within high-end real-time or cinematic graphics.The role:Develop and optimise high-fidelity rendering systems for advanced robotics and simulation.Design and implement physically based rendering, lighting and light-transport algorithms.Build and optimise custom rendering pipelines for visual accuracy and real-time performance.Improve GPU efficiency through low-level programming, kernel optimisation and hardware-aware techniques.Collaborate with simulation and robotics engineers to develop a custom graphics stack.What they're looking for:Strong experience in real-time rendering, computer graphics and physically based rendering.Deep understanding of optics, lighting, ray tracing and light transport.Strong programming ability in C++, CUDA, Vulkan, DirectX or similar low-level technologies.Experience optimising GPU performance, rendering pipelines and frame times.Hands-on experience building core rendering systems rather than solely using existing engines.Background in AAA gaming, cinematic rendering or advanced graphics R&D is particularly advantageous.Why consider it?Join an early-stage robotics company building next-generation autonomous manufacturing technology.Work alongside technical leadership from Tesla and Figure AI.Help build a custom, high-performance rendering stack from the ground up.Work across computer graphics, robotics, simulation and GPU computing with significant technical ownership.Location: Menlo Park / San Jose, California – On-site (5 days per week).Interested? Apply directly or message me for a confidential discussion.","company":"Acceler8 Talent","rawCompany":"acceler8 talent","city":"Menlo Park","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-11-14T08:23:02.598Z","occupations":[{"code":"17-2199.08","title":"Robotics Engineers","slug":"robotics-engineers"},{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"},{"code":"15-1221.00","title":"Computer and Information Research Scientists","slug":"computer-and-information-research-scientists"}],"industries":[{"code":"541715","title":"Research and Development in the Physical, Engineering, and Life Sciences (except Nanotechnology and Biotechnology)","slug":"research-and-development-in-the-physical-engineering-and-life-sciences-except-nanotechnology-and-biotechnology"},{"code":"334111","title":"Electronic Computer Manufacturing","slug":"electronic-computer-manufacturing"},{"code":"334413","title":"Semiconductor and Related Device Manufacturing","slug":"semiconductor-and-related-device-manufacturing"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Rendering Engineer","description":"Senior Rendering Engineer - Robotics / Computer Graphics / GPU ComputingMenlo Park / San Jose, California, United States (On-site)I'm working with an early-stage robotics company developing next-generation autonomous manufacturing systems, combining advanced robotics, physics simulation and high-performance computer graphics.They're looking for a Senior Rendering Engineer with deep expertise in physically based rendering, optics and GPU optimisation, particularly within high-end real-time or cinematic graphics.The role:Develop and optimise high-fidelity rendering systems for advanced robotics and simulation.Design and implement physically based rendering, lighting and light-transport algorithms.Build and optimise custom rendering pipelines for visual accuracy and real-time performance.Improve GPU efficiency through low-level programming, kernel optimisation and hardware-aware techniques.Collaborate with simulation and robotics engineers to develop a custom graphics stack.What they're looking for:Strong experience in real-time rendering, computer graphics and physically based rendering.Deep understanding of optics, lighting, ray tracing and light transport.Strong programming ability in C++, CUDA, Vulkan, DirectX or similar low-level technologies.Experience optimising GPU performance, rendering pipelines and frame times.Hands-on experience building core rendering systems rather than solely using existing engines.Background in AAA gaming, cinematic rendering or advanced graphics R&D is particularly advantageous.Why consider it?Join an early-stage robotics company building next-generation autonomous manufacturing technology.Work alongside technical leadership from Tesla and Figure AI.Help build a custom, high-performance rendering stack from the ground up.Work across computer graphics, robotics, simulation and GPU computing with significant technical ownership.Location: Menlo Park / San Jose, California – On-site (5 days per week).Interested? Apply directly or message me for a confidential discussion.","datePosted":"2026-11-14T08:23:02.598Z","dateModified":"2026-11-14T08:23:02.598Z","hiringOrganization":{"@type":"Organization","name":"Acceler8 Talent","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Menlo Park","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"94e69fda8e8a3fca5a2d077c"},"url":"https://jobsearcher.com/jobs/94e69fda8e8a3fca5a2d077c"}}