{"schemaVersion":"jobsearcher.job.v1","id":"910fcca6dc58fefe67cd68e2","url":"https://jobsearcher.com/jobs/910fcca6dc58fefe67cd68e2","canonicalUrl":"https://jobsearcher.com/jobs/910fcca6dc58fefe67cd68e2","title":"Software Engineer (Computational Geometry)","description":"About the Role\n\nWe're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.\n\nWhat You'll Work On\n\nCore geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling\nSpatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)\nBuilding tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs\n\nWhat We're Looking For\n\nStrong proficiency in C++ (Rust experience is a plus, though not required)\nReal depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts\nSolid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most\nBackground can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from\n\nWork Arrangement\n\nRemote or Hybird\n\nRequirements\n\nU.S. Citizenship or Permanent Residency required\n\nYou should be proficient in:\n\nCAD/CAM Software\n3d modeling\nb-rep\nc++\nApplied Mathematics\n\nMachines & technologies you'll use:\n\n3D Modeling","company":"Rps Recruitment","rawCompany":"rps recruitment","city":"South Pasadena","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-08-19T18:46:14.132Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541330","title":"Engineering Services","slug":"engineering-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Software Engineer (Computational Geometry)","description":"About the Role\n\nWe're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.\n\nWhat You'll Work On\n\nCore geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling\nSpatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)\nBuilding tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs\n\nWhat We're Looking For\n\nStrong proficiency in C++ (Rust experience is a plus, though not required)\nReal depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts\nSolid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most\nBackground can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from\n\nWork Arrangement\n\nRemote or Hybird\n\nRequirements\n\nU.S. Citizenship or Permanent Residency required\n\nYou should be proficient in:\n\nCAD/CAM Software\n3d modeling\nb-rep\nc++\nApplied Mathematics\n\nMachines & technologies you'll use:\n\n3D Modeling","datePosted":"2026-08-19T18:46:14.132Z","dateModified":"2026-08-19T18:46:14.132Z","hiringOrganization":{"@type":"Organization","name":"Rps Recruitment","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"South Pasadena","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"910fcca6dc58fefe67cd68e2"},"url":"https://jobsearcher.com/jobs/910fcca6dc58fefe67cd68e2"}}