{"schemaVersion":"jobsearcher.job.v1","id":"8e671ddc28a6cc0ed13a129f","url":"https://jobsearcher.com/jobs/8e671ddc28a6cc0ed13a129f","canonicalUrl":"https://jobsearcher.com/jobs/8e671ddc28a6cc0ed13a129f","title":"Game Tools & Modding Engineer","description":"Job Type: ContractorLocation: RemoteJob Summary:Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.Key Responsibilities:Design and develop game systems and engine-level features using C++ and game enginesDevelop tools and modding related to gamesWork on rendering pipelines, shaders, and real-time graphics systemsOptimize performance across CPU/GPU, memory, and rendering workloadsBuild and extend tools, pipelines, and engine systems to support developmentCollaborate with designers, artists, and engineers to deliver high-quality experiencesDebug complex issues related to rendering, performance, and cross-platform compatibilityWrite clean, maintainable, and well-documented codeParticipate in code reviews and contribute to technical decision-makingRequired Skills and Qualifications:3–6 years of experience in game development or real-time graphics programmingStrong proficiency in C++Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or MetalSolid understanding of:Rendering pipelinesShaders (HLSL/GLSL)3D math and real-time graphics conceptsExperience with Unreal Engine or similar game enginesFamiliarity with performance optimization (CPU/GPU, memory, multithreading)Strong debugging and problem-solving skillsAbility to work independently in a remote, distributed teamPreferred Qualifications:Experience with engine customization or low-level systems developmentFamiliarity with profiling tools (RenderDoc, PIX, Nsight, etc.)Experience working on cross-platform or performance-constrained environmentsExposure to tooling, pipelines, or editor extensionsBackground in multiplayer or large-scale systemsImportant Note:This role is focused on programming, rendering, and engine-level development.Profiles primarily focused on design, QA, or art disciplines will not be considered.","company":"Micro","rawCompany":"micro1","city":"North Bend","state":"OR","isRemote":false,"isActive":false,"createdAt":"2026-05-03T02:52:02.490Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"}],"industries":[{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Game Tools & Modding Engineer","description":"Job Type: ContractorLocation: RemoteJob Summary:Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.Key Responsibilities:Design and develop game systems and engine-level features using C++ and game enginesDevelop tools and modding related to gamesWork on rendering pipelines, shaders, and real-time graphics systemsOptimize performance across CPU/GPU, memory, and rendering workloadsBuild and extend tools, pipelines, and engine systems to support developmentCollaborate with designers, artists, and engineers to deliver high-quality experiencesDebug complex issues related to rendering, performance, and cross-platform compatibilityWrite clean, maintainable, and well-documented codeParticipate in code reviews and contribute to technical decision-makingRequired Skills and Qualifications:3–6 years of experience in game development or real-time graphics programmingStrong proficiency in C++Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or MetalSolid understanding of:Rendering pipelinesShaders (HLSL/GLSL)3D math and real-time graphics conceptsExperience with Unreal Engine or similar game enginesFamiliarity with performance optimization (CPU/GPU, memory, multithreading)Strong debugging and problem-solving skillsAbility to work independently in a remote, distributed teamPreferred Qualifications:Experience with engine customization or low-level systems developmentFamiliarity with profiling tools (RenderDoc, PIX, Nsight, etc.)Experience working on cross-platform or performance-constrained environmentsExposure to tooling, pipelines, or editor extensionsBackground in multiplayer or large-scale systemsImportant Note:This role is focused on programming, rendering, and engine-level development.Profiles primarily focused on design, QA, or art disciplines will not be considered.","datePosted":"2026-05-03T02:52:02.490Z","dateModified":"2026-05-03T02:52:02.490Z","hiringOrganization":{"@type":"Organization","name":"Micro","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"North Bend","addressRegion":"OR","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"8e671ddc28a6cc0ed13a129f"},"url":"https://jobsearcher.com/jobs/8e671ddc28a6cc0ed13a129f"}}