{"schemaVersion":"jobsearcher.job.v1","id":"886e2b7fb89677221dde3f92","url":"https://jobsearcher.com/jobs/886e2b7fb89677221dde3f92","canonicalUrl":"https://jobsearcher.com/jobs/886e2b7fb89677221dde3f92","title":"Level Designer","description":"Description\n\nPipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise.\n\nThis role will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling. As part of a co-development team, the designer will collaborate closely with developers at Pipeworks and the project’s core development team while taking meaningful ownership of assigned spaces.\n\nThis is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.\n\nDay To Day\n\nResponsibilities\nCollaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content.\nDesign, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5.\nCreate readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling.\nUse Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content.\nPlace, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge.\nCollaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback.\nParticipate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings.\nCreate and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria.\nMaintain organized content, naming conventions, source control practices, and general level hygiene.\nIdentify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change.\n\nSkills Knowledge and Expertise\n\nMust Have Skills\nProfessional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine.\nPractical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay.\nStrong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance.\nExperience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces.\nAbility to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content.\nStrong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints.\nClear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners.\nFamiliarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools.\nStrong organization and attention to detail in a fast-paced, distributed development environment.\n\nNice-To-Have Skills\nExperience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces.\nExperience designing traversal challenges, environmental puzzles, or open-world activities.\nExperience working in a AAA full or co-development environment.\n\nEducation and Experience\nLevel Designer I candidates should generally have two or more years of relevant professional experience. Candidates should demonstrate the ability to independently build and iterate on assigned level content while working with regular guidance from more experienced designers. Professional contribution to at least one shipped AA or AAA project is preferred.\nLevel Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects. Candidates should demonstrate substantial ownership of levels, locations, encounters, or other authored gameplay content, along with greater autonomy in planning, implementation, iteration, and problem-solving\nA portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred.\n\nWhat We Can Offer You\n\nA Flexible Working Environment\nAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.\n\nBenefits\nMedical, Dental, and Vision\n401K with employer match\nEmployer Paid Life Insurance Policy\nGenerous Paid Time Off\n18-20 Paid Company Holidays\nRelocation\nPaid Parental Leave\nEmployee Assistance Program\nFitness Club Discounts\nSports Team Sponsorship\nAnnual Company Events\nProject Wrap Parties\nA Commitment to Diversity, Equity, and Inclusion\nPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.\n\nBy diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!\n\nPipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.\n\nGo to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.\n\nStudies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications above.\n\nAbout Pipeworks Studios\nWhile you may not know us, you certainly know our clients: Microsoft, Sony, Activision, Electronic Arts, and many more. Since 1999, Pipeworks has been helping define what’s next in real-world interactions by creating innovative, best-selling, cross-platform live games for top-tier publishers and properties.\n\nWe believe that games have the ability to transform the world outside the realm of traditional consumer games and that our people are the catalyst for making this vision a reality. In the center of our universe lies our people, players, and a deep-rooted passion for games that has created several multi-million dollar best-sellers, compelling original concepts, and a disruptive imagination that continues to explore how games can transform industries outside our own. We are seeking exceptionally talented and entrepreneurial game creators as we lead into the future of digital entertainment.\n\nWhat products, ideas, dreams, and change will you help us create?","company":"Pipeworks Studios","rawCompany":"pipeworks studios","city":"Denver","state":"CO","isRemote":false,"isActive":false,"createdAt":"2026-08-22T14:38:59.890Z","occupations":[{"code":"15-1255.01","title":"Video Game Designers","slug":"video-game-designers"},{"code":"27-1029.00","title":"Designers, All Other","slug":"designers-all-other"},{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Level Designer","description":"Description\n\nPipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise.\n\nThis role will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling. As part of a co-development team, the designer will collaborate closely with developers at Pipeworks and the project’s core development team while taking meaningful ownership of assigned spaces.\n\nThis is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.\n\nDay To Day\n\nResponsibilities\nCollaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content.\nDesign, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5.\nCreate readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling.\nUse Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content.\nPlace, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge.\nCollaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback.\nParticipate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings.\nCreate and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria.\nMaintain organized content, naming conventions, source control practices, and general level hygiene.\nIdentify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change.\n\nSkills Knowledge and Expertise\n\nMust Have Skills\nProfessional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine.\nPractical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay.\nStrong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance.\nExperience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces.\nAbility to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content.\nStrong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints.\nClear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners.\nFamiliarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools.\nStrong organization and attention to detail in a fast-paced, distributed development environment.\n\nNice-To-Have Skills\nExperience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces.\nExperience designing traversal challenges, environmental puzzles, or open-world activities.\nExperience working in a AAA full or co-development environment.\n\nEducation and Experience\nLevel Designer I candidates should generally have two or more years of relevant professional experience. Candidates should demonstrate the ability to independently build and iterate on assigned level content while working with regular guidance from more experienced designers. Professional contribution to at least one shipped AA or AAA project is preferred.\nLevel Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects. Candidates should demonstrate substantial ownership of levels, locations, encounters, or other authored gameplay content, along with greater autonomy in planning, implementation, iteration, and problem-solving\nA portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred.\n\nWhat We Can Offer You\n\nA Flexible Working Environment\nAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.\n\nBenefits\nMedical, Dental, and Vision\n401K with employer match\nEmployer Paid Life Insurance Policy\nGenerous Paid Time Off\n18-20 Paid Company Holidays\nRelocation\nPaid Parental Leave\nEmployee Assistance Program\nFitness Club Discounts\nSports Team Sponsorship\nAnnual Company Events\nProject Wrap Parties\nA Commitment to Diversity, Equity, and Inclusion\nPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.\n\nBy diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!\n\nPipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.\n\nGo to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.\n\nStudies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications above.\n\nAbout Pipeworks Studios\nWhile you may not know us, you certainly know our clients: Microsoft, Sony, Activision, Electronic Arts, and many more. Since 1999, Pipeworks has been helping define what’s next in real-world interactions by creating innovative, best-selling, cross-platform live games for top-tier publishers and properties.\n\nWe believe that games have the ability to transform the world outside the realm of traditional consumer games and that our people are the catalyst for making this vision a reality. In the center of our universe lies our people, players, and a deep-rooted passion for games that has created several multi-million dollar best-sellers, compelling original concepts, and a disruptive imagination that continues to explore how games can transform industries outside our own. We are seeking exceptionally talented and entrepreneurial game creators as we lead into the future of digital entertainment.\n\nWhat products, ideas, dreams, and change will you help us create?","datePosted":"2026-08-22T14:38:59.890Z","dateModified":"2026-08-22T14:38:59.890Z","hiringOrganization":{"@type":"Organization","name":"Pipeworks Studios","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Denver","addressRegion":"CO","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"886e2b7fb89677221dde3f92"},"url":"https://jobsearcher.com/jobs/886e2b7fb89677221dde3f92"}}