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Architect complex network features utilizing packet manipulation libraries like ProtocolLib.Optimize server performance, memory usage, and garbage collection for high-player-count environments.Bedrock Edition Development Develop custom add-ons, behavior packs, and resource packs using the Minecraft Bedrock Scripting API.Utilize the C++ Bedrock Dedicated Server (BDS) API or proxy solutions like Geyser/Floodgate.Ensure seamless cross-play integration and UI/UX consistency across console, mobile, and PC clients.Architecture & Operations Build and maintain robust data pipelines using MySQL, PostgreSQL, or Redis for player data. Deploy and monitor server infrastructure using Docker, Pterodactyl, or cloud hosting (AWS/GCP). Mentor junior developers and establish strict code-review standards via Git/GitHubGeneric Managerial Skills, If anyExperience: 5+ years of active, professional, or high-level production experience in following TechnologiesJava Mastery: Deep understanding of Java, OOP principles, concurrency, and async programming.C++ / JavaScript Knowledge: Strong proficiency in C++ (for Bedrock internals) and JavaScript/TypeScript (for Bedrock Scripting API).NMS & Packets: Extensive experience with Net. Minecraft. Server (NMS) obfuscation and packet-level development.CI/CD Pipelines: Experience setting up automated builds using Gradle or Maven.Portfolio: A public GitHub repository, a live published server network, or marketplace items demonstrating your work. 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Architect complex network features utilizing packet manipulation libraries like ProtocolLib.Optimize server performance, memory usage, and garbage collection for high-player-count environments.Bedrock Edition Development Develop custom add-ons, behavior packs, and resource packs using the Minecraft Bedrock Scripting API.Utilize the C++ Bedrock Dedicated Server (BDS) API or proxy solutions like Geyser/Floodgate.Ensure seamless cross-play integration and UI/UX consistency across console, mobile, and PC clients.Architecture & Operations Build and maintain robust data pipelines using MySQL, PostgreSQL, or Redis for player data. Deploy and monitor server infrastructure using Docker, Pterodactyl, or cloud hosting (AWS/GCP). 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