{"schemaVersion":"jobsearcher.job.v1","id":"511cb4f56fd67d6904f0e9d7","url":"https://jobsearcher.com/jobs/511cb4f56fd67d6904f0e9d7","canonicalUrl":"https://jobsearcher.com/jobs/511cb4f56fd67d6904f0e9d7","title":"Apple GPU Compiler Backend Engineer","description":"In this role, you will design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs, working across the full lifecycle from prototyping through production shipping. You will collaborate cross-functionally with hardware and software teams to resolve complex compiler and performance challenges, driving optimizations to completion. The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line.\n\nDescription\n\nOur GPU Compiler Backend team is responsible for the design, implementation, and productization of the compiler that generates optimized code for Apple Silicon GPUs. We build synergies with hardware and software teams, from early architecture exploration through production hardening and shipping, and serve as the last line of defense for performance and correctness before code reaches customers.\n\nWe are seeking a skilled Compiler Backend Engineer to join our team. This role spans driving compiler optimization projects to completion, resolving complex, ambiguous production issues escalated by key partners (ProApps, Machine Learning, and Gaming), and contributing to the exploration of new GPU architecture features. You will work on an LLVM-based compiler backend that generates optimized GPU binaries for graphics and compute workloads across every Apple device with a GPU.\",\"responsibilities\":\"Design, implement, and productize backend compiler optimizations for Apple Silicon GPUs\n\nIndependently investigate and resolve complex, open-ended performance and correctness issues affecting key partner teams\n\nCollaborate with architects and micro-architects to evaluate and advance new GPU hardware features\n\nStay current with compiler technology advancements and apply relevant insights to our development process\n\nMentor and collaborate with fellow engineers across the team\n\nPreferred Qualifications\n\nHands-on experience developing LLVM-based compiler backends\n\nExperience with instruction selection, instruction schedulers, and register allocators for CPU or GPU compiler backends\n\nExperience driving production compiler issues to resolution in a fast-paced environment\n\nMinimum Qualifications\n\nExperience with modern C++ programming\n\nBS with 5+ years experience, MS, or PhD in computer science or related field\n\nStrong background in compiler backend technologies (LLVM preferred)\n\nKnowledge of GPU architectures and how they differ from CPU architectures\n\nDemonstrated autonomy and ownership resolving ambiguous, open-ended technical challenges\n\nExcellent written and verbal communication skills\n\nPay & Benefits\n\nAt Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.\n\nApple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits\n\nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.","company":"Apple","rawCompany":"apple","city":"Cupertino","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-08-23T09:52:04.686Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"17-2061.00","title":"Computer Hardware Engineers","slug":"computer-hardware-engineers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"334111","title":"Electronic Computer Manufacturing","slug":"electronic-computer-manufacturing"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Apple GPU Compiler Backend Engineer","description":"In this role, you will design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs, working across the full lifecycle from prototyping through production shipping. You will collaborate cross-functionally with hardware and software teams to resolve complex compiler and performance challenges, driving optimizations to completion. The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line.\n\nDescription\n\nOur GPU Compiler Backend team is responsible for the design, implementation, and productization of the compiler that generates optimized code for Apple Silicon GPUs. We build synergies with hardware and software teams, from early architecture exploration through production hardening and shipping, and serve as the last line of defense for performance and correctness before code reaches customers.\n\nWe are seeking a skilled Compiler Backend Engineer to join our team. This role spans driving compiler optimization projects to completion, resolving complex, ambiguous production issues escalated by key partners (ProApps, Machine Learning, and Gaming), and contributing to the exploration of new GPU architecture features. You will work on an LLVM-based compiler backend that generates optimized GPU binaries for graphics and compute workloads across every Apple device with a GPU.\",\"responsibilities\":\"Design, implement, and productize backend compiler optimizations for Apple Silicon GPUs\n\nIndependently investigate and resolve complex, open-ended performance and correctness issues affecting key partner teams\n\nCollaborate with architects and micro-architects to evaluate and advance new GPU hardware features\n\nStay current with compiler technology advancements and apply relevant insights to our development process\n\nMentor and collaborate with fellow engineers across the team\n\nPreferred Qualifications\n\nHands-on experience developing LLVM-based compiler backends\n\nExperience with instruction selection, instruction schedulers, and register allocators for CPU or GPU compiler backends\n\nExperience driving production compiler issues to resolution in a fast-paced environment\n\nMinimum Qualifications\n\nExperience with modern C++ programming\n\nBS with 5+ years experience, MS, or PhD in computer science or related field\n\nStrong background in compiler backend technologies (LLVM preferred)\n\nKnowledge of GPU architectures and how they differ from CPU architectures\n\nDemonstrated autonomy and ownership resolving ambiguous, open-ended technical challenges\n\nExcellent written and verbal communication skills\n\nPay & Benefits\n\nAt Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.\n\nApple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits\n\nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.","datePosted":"2026-08-23T09:52:04.686Z","dateModified":"2026-08-23T09:52:04.686Z","hiringOrganization":{"@type":"Organization","name":"Apple","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Cupertino","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"511cb4f56fd67d6904f0e9d7"},"url":"https://jobsearcher.com/jobs/511cb4f56fd67d6904f0e9d7"}}