{"schemaVersion":"jobsearcher.job.v1","id":"47aeff2741b75c8a8e1e4cf9","url":"https://jobsearcher.com/jobs/47aeff2741b75c8a8e1e4cf9","canonicalUrl":"https://jobsearcher.com/jobs/47aeff2741b75c8a8e1e4cf9","title":"Rendering Engineer, Light Fields","description":"About the rolethe company AI is building Nyx, a renderer that delivers offline quality at realtime performance, powered by next generation capture and rendering technology built on light fields and Gaussian splatting. We are looking for a principal level rendering engineer to own our light field pipelines end to end, from capture and training through Gaussian splats or other suitable representations all the way to color accurate output on real displays. Nyx is a hybrid renderer optimized for robotics scenarios. This is an ownership role, not a pure research position, where you will be responsible for the product itself rather than just the papers behind it.\r\nWhat you'll doDesign and implement light field generation and reconstruction pipelines\r\nBuild and optimize Gaussian splat generation, training, compression, and real-time rendering\r\nOwn color science end to end: camera characterization, color spaces, tone mapping, HDR output, and display calibration\r\nMove research into production, turning papers (yours or others') into robust, performant code\r\nCollaborate with capture, ML, and platform teams to define the pipeline architecture\r\nWhat we're looking forPhD in computer graphics, computational imaging, computer vision, or a related field (or an equivalent research track record)\r\nPublications at venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, or EGSR\r\nHands-on experience with radiance fields, 3D Gaussian splatting, or light field rendering beyond toy implementations\r\nSolid grounding in color science: colorimetry, camera ISP pipelines, and ACES or similar managed workflows\r\nStrong C++ and GPU programming (CUDA, compute shaders), plus Python for research tooling\r\nNice to haveIndustry experience shipping capture, VFX, or real-time rendering products\r\nDifferentiable rendering, novel view synthesis, or neural compression experience\r\nFamiliarity with HDR standards (PQ, HLG) and display characterization#J-18808-Ljbffr","company":"Genesis","rawCompany":"genesis","city":"Paris","state":"TX","isRemote":false,"isActive":true,"createdAt":"2026-11-04T03:07:18.319Z","occupations":[{"code":"15-1221.00","title":"Computer and Information Research Scientists","slug":"computer-and-information-research-scientists"},{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"},{"code":"27-1014.00","title":"Special Effects Artists and Animators","slug":"special-effects-artists-and-animators"}],"industries":[{"code":"541715","title":"Research and Development in the Physical, Engineering, and Life Sciences (except Nanotechnology and Biotechnology)","slug":"research-and-development-in-the-physical-engineering-and-life-sciences-except-nanotechnology-and-biotechnology"},{"code":"512191","title":"Teleproduction and Other Postproduction Services","slug":"teleproduction-and-other-postproduction-services"},{"code":"513210","title":"Software Publishers","slug":"software-publishers"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Rendering Engineer, Light Fields","description":"About the rolethe company AI is building Nyx, a renderer that delivers offline quality at realtime performance, powered by next generation capture and rendering technology built on light fields and Gaussian splatting. We are looking for a principal level rendering engineer to own our light field pipelines end to end, from capture and training through Gaussian splats or other suitable representations all the way to color accurate output on real displays. Nyx is a hybrid renderer optimized for robotics scenarios. This is an ownership role, not a pure research position, where you will be responsible for the product itself rather than just the papers behind it.\r\nWhat you'll doDesign and implement light field generation and reconstruction pipelines\r\nBuild and optimize Gaussian splat generation, training, compression, and real-time rendering\r\nOwn color science end to end: camera characterization, color spaces, tone mapping, HDR output, and display calibration\r\nMove research into production, turning papers (yours or others') into robust, performant code\r\nCollaborate with capture, ML, and platform teams to define the pipeline architecture\r\nWhat we're looking forPhD in computer graphics, computational imaging, computer vision, or a related field (or an equivalent research track record)\r\nPublications at venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, or EGSR\r\nHands-on experience with radiance fields, 3D Gaussian splatting, or light field rendering beyond toy implementations\r\nSolid grounding in color science: colorimetry, camera ISP pipelines, and ACES or similar managed workflows\r\nStrong C++ and GPU programming (CUDA, compute shaders), plus Python for research tooling\r\nNice to haveIndustry experience shipping capture, VFX, or real-time rendering products\r\nDifferentiable rendering, novel view synthesis, or neural compression experience\r\nFamiliarity with HDR standards (PQ, HLG) and display characterization#J-18808-Ljbffr","datePosted":"2026-11-04T03:07:18.319Z","dateModified":"2026-11-04T03:07:18.319Z","hiringOrganization":{"@type":"Organization","name":"Genesis","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Paris","addressRegion":"TX","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"47aeff2741b75c8a8e1e4cf9"},"url":"https://jobsearcher.com/jobs/47aeff2741b75c8a8e1e4cf9"}}