{"schemaVersion":"jobsearcher.job.v1","id":"30c7bd125a736fa3c27b9f98","url":"https://jobsearcher.com/jobs/30c7bd125a736fa3c27b9f98","canonicalUrl":"https://jobsearcher.com/jobs/30c7bd125a736fa3c27b9f98","title":"Backend Engineer, Multiplayer","description":"Description:\n\nBisectHosting is hiring a Backend Engineer, Multiplayer to build core orchestration systems for game studios running dedicated multiplayer servers.\n\nYou'll work across server allocation, fleet management, infrastructure orchestration, deployments, scaling, and developer-facing APIs. This is a high-ownership role with responsibility for major areas of the platform from technical design through production operation.\n\nRequirements:\n\nWhat you'll work on:\n\nBuild core multiplayer server orchestration, allocation, scheduling, and lifecycle systems\nDesign fleet management, autoscaling, regional placement, health, and failure recovery\nBuild deployment, rollout, rollback, and capacity-management systems\nDevelop control-plane services, host agents, and APIs used by game backends and matchmaking systems\nWrite Infrastructure-as-Code transformers across cloud, bare-metal, and BisectFleets™ environments\nDesign reliable distributed systems around retries, reconciliation, partial failures, and eventual consistency\nBuild observability for allocation latency, fleet health, capacity, and infrastructure failures\nOwn the technical roadmap and production operation of the systems you build\n\nWhat we're looking for:\n\nStrong professional experience building backend, infrastructure, platform, or distributed systems\nProfessional experience integrating multiplayer infrastructure\nExperience supporting at least one multiplayer game through a production launch\nStrong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking\nStrong Linux, networking, Docker, and cloud infrastructure fundamentals\nExperience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK\nExperience designing highly available systems, asynchronous workflows, and production APIs\nAbility to independently take an infrastructure problem from requirements through architecture, implementation, deployment, and operation\n\nPreferred Qualifications:\n\nExperience building multiplayer server orchestration or scheduling systems\nStrong Kubernetes or Agones experience\nExperience operating workloads across cloud and bare-metal infrastructure\nExperience with distributed coordination, messaging systems, and high-throughput state stores\nExperience with latency-aware placement, capacity forecasting, or autoscaling\nExperience integrating infrastructure with Unity, Unreal Engine, or external developer SDKs\nExperience operating multi-region infrastructure and responding to production incidents\nExperience migrating or scaling a live multiplayer title across infrastructure providers","company":"Bisecthosting","rawCompany":"bisecthosting","city":"Denver","state":"CO","isRemote":false,"isActive":false,"createdAt":"2026-08-25T12:43:19.493Z","occupations":[{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1244.00","title":"Network and Computer Systems Administrators","slug":"network-and-computer-systems-administrators"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Backend Engineer, Multiplayer","description":"Description:\n\nBisectHosting is hiring a Backend Engineer, Multiplayer to build core orchestration systems for game studios running dedicated multiplayer servers.\n\nYou'll work across server allocation, fleet management, infrastructure orchestration, deployments, scaling, and developer-facing APIs. This is a high-ownership role with responsibility for major areas of the platform from technical design through production operation.\n\nRequirements:\n\nWhat you'll work on:\n\nBuild core multiplayer server orchestration, allocation, scheduling, and lifecycle systems\nDesign fleet management, autoscaling, regional placement, health, and failure recovery\nBuild deployment, rollout, rollback, and capacity-management systems\nDevelop control-plane services, host agents, and APIs used by game backends and matchmaking systems\nWrite Infrastructure-as-Code transformers across cloud, bare-metal, and BisectFleets™ environments\nDesign reliable distributed systems around retries, reconciliation, partial failures, and eventual consistency\nBuild observability for allocation latency, fleet health, capacity, and infrastructure failures\nOwn the technical roadmap and production operation of the systems you build\n\nWhat we're looking for:\n\nStrong professional experience building backend, infrastructure, platform, or distributed systems\nProfessional experience integrating multiplayer infrastructure\nExperience supporting at least one multiplayer game through a production launch\nStrong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking\nStrong Linux, networking, Docker, and cloud infrastructure fundamentals\nExperience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK\nExperience designing highly available systems, asynchronous workflows, and production APIs\nAbility to independently take an infrastructure problem from requirements through architecture, implementation, deployment, and operation\n\nPreferred Qualifications:\n\nExperience building multiplayer server orchestration or scheduling systems\nStrong Kubernetes or Agones experience\nExperience operating workloads across cloud and bare-metal infrastructure\nExperience with distributed coordination, messaging systems, and high-throughput state stores\nExperience with latency-aware placement, capacity forecasting, or autoscaling\nExperience integrating infrastructure with Unity, Unreal Engine, or external developer SDKs\nExperience operating multi-region infrastructure and responding to production incidents\nExperience migrating or scaling a live multiplayer title across infrastructure providers","datePosted":"2026-08-25T12:43:19.493Z","dateModified":"2026-08-25T12:43:19.493Z","hiringOrganization":{"@type":"Organization","name":"Bisecthosting","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Denver","addressRegion":"CO","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"30c7bd125a736fa3c27b9f98"},"url":"https://jobsearcher.com/jobs/30c7bd125a736fa3c27b9f98"}}