{"schemaVersion":"jobsearcher.job.v1","id":"2bf2daeb022aeb42892f33d6","url":"https://jobsearcher.com/jobs/2bf2daeb022aeb42892f33d6","canonicalUrl":"https://jobsearcher.com/jobs/2bf2daeb022aeb42892f33d6","title":"Advanced Technical Artist","description":"Advanced Technical Artist\n\nWould you like to help push the visual quality of current and future games across some of the greatest franchises in gaming history, as well as new original IP? Certain Affinity has physical locations in Austin, Texas, and Toronto, Canada. Our culture reflects the values and vibrant nature of the cities we call home, including a commitment to evolution, diversity, excellence, and work-life balance. We are best known for co-developing numerous AAA FPS games, and we are continuing to expand the quality, ambition, and technical sophistication of the experiences we help bring to life.\nAs a Senior Advanced Technical Artist, you will play a hands-on role in improving the visual fidelity, efficiency, and scalability of our art pipelines for current projects. You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools, workflows, materials, simulations, and content pipelines that help teams achieve a high-quality visual target while maintaining strong performance and iteration speed.\nThis role reports to the Technical Art Director and is ideal for someone who combines deep production experience with strong technical judgment, a sharp eye for visual quality, and the ability to solve complex cross-discipline problems in Unreal Engine.\n\nResponsibilities\nDevelop and maintain scalable Technical Art workflows, tools, and pipelines that support high-quality visual execution across current projects.\nPartner with Art, VFX, Design, Engineering, and Rendering to improve visual fidelity, content iteration, and runtime performance in Unreal Engine.\nSupport VFX pipeline development, simulation workflows, material systems, and content integration to help achieve project visual targets.\nIdentify pipeline gaps and implement pragmatic, production-ready solutions that unblock teams and improve asset quality, consistency, and throughput.\nBuild and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or similar technologies to streamline content creation and validation.\nOwn and improve core art pipelines, ensuring they remain stable, efficient, performance-conscious, and adaptable as project needs evolve.\nTroubleshoot complex content, rendering, material, VFX, and performance issues across multiple disciplines.\nEstablish best practices for visual quality and technical scalability, including Nanite usage, texture streaming, LODs, material complexity, profiling, and optimization workflows.\nFacilitate clear cross-discipline communication to align visual goals, technical constraints, and production priorities.\nRequirements\n5+ years of game industry experience, with 4+ years in a Technical Artist role\nProven experience standing up or significantly evolving pipelines in early or ambiguous production phases\nShipped 1+ AAA title as a Technical Artist\nStrong scripting or programming skills (Python, MEL, C#, or C++) with a focus on rapid tool development\nExperience working with both lighting and VFX in Unreal Engine\nKnowledge in FluidNinja, Chaos Physics, and EmberGen\nDeep familiarity with Unreal Engine systems, including Materials/Shader Graph, Blueprint workflows, and performance profiling tools (e.g., Unreal Insights, Stat commands)\nExpert-level experience with at least one DCC package (Maya, Max, Blender, or similar) including asset prep and export pipelines\nExperience building or supporting environment art workflows and content pipelines (e.g., Substance Designer/Painter, Houdini for procedural generation)\nStrong problem-solving skills with the ability to prioritize speed and impact in a fast-moving environment\nClear communication and ability to operate effectively within a small, highly collaborative team\nPortfolio demonstrating tools, workflows, or pipeline solutions that improved team velocity\nA desire to work in a diverse and inclusive environment\nExtra Credit\nExperience working in small or strike teams, covering multiple roles across Tech Art, Tools, and Rendering\nExperience supporting animation or technical animation workflows (e.g., Control Rig, Animation Blueprints, state machines, or runtime rigging/debugging)\nExperience setting up or improving content validation and build pipelines\nExperience creating documentation and onboarding workflows\nAbility to evaluate and integrate third-party tools or middleware to accelerate development\nrWoOUPPXGR","company":"Certain Affinity","rawCompany":"certain affinity","city":"Austin","state":"TX","isRemote":false,"isActive":false,"createdAt":"2026-08-09T11:12:02.793Z","occupations":[{"code":"27-1014.00","title":"Special Effects Artists and Animators","slug":"special-effects-artists-and-animators"},{"code":"27-1019.00","title":"Artists and Related Workers, All Other","slug":"artists-and-related-workers-all-other"},{"code":"27-1013.00","title":"Fine Artists, Including Painters, Sculptors, and Illustrators","slug":"fine-artists-including-painters-sculptors-and-illustrators"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Advanced Technical Artist","description":"Advanced Technical Artist\n\nWould you like to help push the visual quality of current and future games across some of the greatest franchises in gaming history, as well as new original IP? Certain Affinity has physical locations in Austin, Texas, and Toronto, Canada. Our culture reflects the values and vibrant nature of the cities we call home, including a commitment to evolution, diversity, excellence, and work-life balance. We are best known for co-developing numerous AAA FPS games, and we are continuing to expand the quality, ambition, and technical sophistication of the experiences we help bring to life.\nAs a Senior Advanced Technical Artist, you will play a hands-on role in improving the visual fidelity, efficiency, and scalability of our art pipelines for current projects. You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools, workflows, materials, simulations, and content pipelines that help teams achieve a high-quality visual target while maintaining strong performance and iteration speed.\nThis role reports to the Technical Art Director and is ideal for someone who combines deep production experience with strong technical judgment, a sharp eye for visual quality, and the ability to solve complex cross-discipline problems in Unreal Engine.\n\nResponsibilities\nDevelop and maintain scalable Technical Art workflows, tools, and pipelines that support high-quality visual execution across current projects.\nPartner with Art, VFX, Design, Engineering, and Rendering to improve visual fidelity, content iteration, and runtime performance in Unreal Engine.\nSupport VFX pipeline development, simulation workflows, material systems, and content integration to help achieve project visual targets.\nIdentify pipeline gaps and implement pragmatic, production-ready solutions that unblock teams and improve asset quality, consistency, and throughput.\nBuild and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or similar technologies to streamline content creation and validation.\nOwn and improve core art pipelines, ensuring they remain stable, efficient, performance-conscious, and adaptable as project needs evolve.\nTroubleshoot complex content, rendering, material, VFX, and performance issues across multiple disciplines.\nEstablish best practices for visual quality and technical scalability, including Nanite usage, texture streaming, LODs, material complexity, profiling, and optimization workflows.\nFacilitate clear cross-discipline communication to align visual goals, technical constraints, and production priorities.\nRequirements\n5+ years of game industry experience, with 4+ years in a Technical Artist role\nProven experience standing up or significantly evolving pipelines in early or ambiguous production phases\nShipped 1+ AAA title as a Technical Artist\nStrong scripting or programming skills (Python, MEL, C#, or C++) with a focus on rapid tool development\nExperience working with both lighting and VFX in Unreal Engine\nKnowledge in FluidNinja, Chaos Physics, and EmberGen\nDeep familiarity with Unreal Engine systems, including Materials/Shader Graph, Blueprint workflows, and performance profiling tools (e.g., Unreal Insights, Stat commands)\nExpert-level experience with at least one DCC package (Maya, Max, Blender, or similar) including asset prep and export pipelines\nExperience building or supporting environment art workflows and content pipelines (e.g., Substance Designer/Painter, Houdini for procedural generation)\nStrong problem-solving skills with the ability to prioritize speed and impact in a fast-moving environment\nClear communication and ability to operate effectively within a small, highly collaborative team\nPortfolio demonstrating tools, workflows, or pipeline solutions that improved team velocity\nA desire to work in a diverse and inclusive environment\nExtra Credit\nExperience working in small or strike teams, covering multiple roles across Tech Art, Tools, and Rendering\nExperience supporting animation or technical animation workflows (e.g., Control Rig, Animation Blueprints, state machines, or runtime rigging/debugging)\nExperience setting up or improving content validation and build pipelines\nExperience creating documentation and onboarding workflows\nAbility to evaluate and integrate third-party tools or middleware to accelerate development\nrWoOUPPXGR","datePosted":"2026-08-09T11:12:02.793Z","dateModified":"2026-08-09T11:12:02.793Z","hiringOrganization":{"@type":"Organization","name":"Certain Affinity","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Austin","addressRegion":"TX","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"2bf2daeb022aeb42892f33d6"},"url":"https://jobsearcher.com/jobs/2bf2daeb022aeb42892f33d6"}}