{"schemaVersion":"jobsearcher.job.v1","id":"24f70a07fa06743e19bf1791","url":"https://jobsearcher.com/jobs/24f70a07fa06743e19bf1791","canonicalUrl":"https://jobsearcher.com/jobs/24f70a07fa06743e19bf1791","title":"Software Engineer, Graphics (Mid to Senior)","description":"Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.\n\nRequirements\n\nKnowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)\nFamiliarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques\nExperience debugging rendering issues\nExperience profiling and optimizing both CPU and GPU utilization\n2+ years C++ development and graphics programming experience","company":"Panic Button","rawCompany":"panic button","city":"Austin","state":"TX","isRemote":false,"isActive":false,"createdAt":"2026-08-25T05:39:04.644Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Software Engineer, Graphics (Mid to Senior)","description":"Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.\n\nRequirements\n\nKnowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)\nFamiliarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques\nExperience debugging rendering issues\nExperience profiling and optimizing both CPU and GPU utilization\n2+ years C++ development and graphics programming experience","datePosted":"2026-08-25T05:39:04.644Z","dateModified":"2026-08-25T05:39:04.644Z","hiringOrganization":{"@type":"Organization","name":"Panic Button","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Austin","addressRegion":"TX","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"24f70a07fa06743e19bf1791"},"url":"https://jobsearcher.com/jobs/24f70a07fa06743e19bf1791"}}