{"schemaVersion":"jobsearcher.job.v1","id":"1e25a0b32a8a853dfd253758","url":"https://jobsearcher.com/jobs/1e25a0b32a8a853dfd253758","canonicalUrl":"https://jobsearcher.com/jobs/1e25a0b32a8a853dfd253758","title":"AR/VR Developer","description":"Position: AR/VR Developer (OpenXR)Location: Redmond, WAUnable to provide sponsorship for this role.ResponsibilitiesDevelop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).Build interactive features such as:Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).Create clean, testable code and contribute to basic CI/build scripts as needed.Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.Minimum Qualifications3+ years of professional software development experience (or equivalent).Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.Experience with a real-time engine or framework such as:Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).","company":"Transcend Softech","rawCompany":"transcend softech","city":"Redmond","state":"WA","isRemote":false,"isActive":false,"createdAt":"2026-04-14T04:18:31.348Z","occupations":[{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"15-1254.00","title":"Web Developers","slug":"web-developers"}],"industries":[{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"},{"code":"513210","title":"Software Publishers","slug":"software-publishers"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"AR/VR Developer","description":"Position: AR/VR Developer (OpenXR)Location: Redmond, WAUnable to provide sponsorship for this role.ResponsibilitiesDevelop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).Build interactive features such as:Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).Create clean, testable code and contribute to basic CI/build scripts as needed.Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.Minimum Qualifications3+ years of professional software development experience (or equivalent).Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.Experience with a real-time engine or framework such as:Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).","datePosted":"2026-04-14T04:18:31.348Z","dateModified":"2026-04-14T04:18:31.348Z","hiringOrganization":{"@type":"Organization","name":"Transcend Softech","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Redmond","addressRegion":"WA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"1e25a0b32a8a853dfd253758"},"url":"https://jobsearcher.com/jobs/1e25a0b32a8a853dfd253758"}}