{"schemaVersion":"jobsearcher.job.v1","id":"18c3ca45846a5f4fcc2e9aee","url":"https://jobsearcher.com/jobs/18c3ca45846a5f4fcc2e9aee","canonicalUrl":"https://jobsearcher.com/jobs/18c3ca45846a5f4fcc2e9aee","title":"Senior Rendering Engineer","description":"Senior Rendering EngineerOnsite, Bay AreaI'm working with an early-stage robotics company building a deeply integrated hardware and software stack across robotics, simulation, perception, rendering and GPU performance.The company is building highly autonomous manufacturing systems from the ground up, with a major focus on creating extremely high-fidelity simulated environments that can support advanced robotics and physical AI.This is a highly technical rendering role for someone who has gone deep into real-time graphics, physically based rendering and GPU performance, rather than simply working with an existing engine at a high level.You'll work on:Building high-fidelity real-time rendering systems for complex simulated environmentsDeveloping physically based lighting, shading and material systems grounded in real optics and light transportProfiling and optimizing rendering workloads directly on the GPU to push performance and visual qualityWorking across rendering algorithms and hardware behaviour to understand bottlenecks around memory, bandwidth, cache behaviour, occupancy and executionBuilding and improving techniques across ray tracing, global illumination, shadows, sampling, denoising and visibilityWriting performance-critical graphics code in C++ alongside low-level GPU and shader codeWorking closely with simulation, perception, robotics and GPU engineers to build a tightly integrated graphics stack rather than an isolated game rendererOwning rendering problems end to end, from mathematical and physical foundations through implementation, profiling and optimizationRequirements:Deep experience building or owning core rendering systems in AAA games, cinematic rendering, advanced graphics R&D or another demanding real-time graphics environmentStrong C++ and hands-on experience with low-level graphics technologies such as Vulkan, DirectX, CUDA, HLSL or GLSLStrong understanding of physically based rendering, lighting and the underlying mathematics and physics of image formationExperience with areas such as BRDF/BSDFs, global illumination, ray/path tracing, sampling, denoising, shading or visibilityEvidence of personally optimizing GPU rendering workloads and delivering meaningful frame-time, latency or visual-quality improvementsAbility to reason from a rendering algorithm all the way down to how it behaves on the underlying GPU hardwareStrong understanding of GPU performance characteristics including memory access, bandwidth, cache behaviour, parallelism and synchronizationExperience building custom renderers, graphics engines, ray tracers or rendering infrastructure from the ground up is particularly valuable.You'll join a small, highly technical team working across robotics, simulation, graphics, perception and GPU systems, with significant freedom to make architectural decisions and push rendering technology beyond conventional engine constraints.The environment is extremely hands-on. They're looking for someone who wants to build the renderer, understand the physics behind it, and then make it run extremely fast on modern GPUs.Package: Highly competitive base salary plus meaningful equity.","company":"Acceler8 Talent","rawCompany":"acceler8 talent","city":"Millbrae","state":"CA","isRemote":false,"isActive":false,"createdAt":"2026-10-16T14:25:23.068Z","occupations":[{"code":"17-2199.00","title":"Engineers, All Other","slug":"engineers-all-other"},{"code":"15-1221.00","title":"Computer and Information Research Scientists","slug":"computer-and-information-research-scientists"},{"code":"17-2199.08","title":"Robotics Engineers","slug":"robotics-engineers"}],"industries":[{"code":"541715","title":"Research and Development in the Physical, Engineering, and Life Sciences (except Nanotechnology and Biotechnology)","slug":"research-and-development-in-the-physical-engineering-and-life-sciences-except-nanotechnology-and-biotechnology"},{"code":"334111","title":"Electronic Computer Manufacturing","slug":"electronic-computer-manufacturing"},{"code":"334511","title":"Search, Detection, Navigation, Guidance, Aeronautical, and Nautical System and Instrument Manufacturing","slug":"search-detection-navigation-guidance-aeronautical-and-nautical-system-and-instrument-manufacturing"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Senior Rendering Engineer","description":"Senior Rendering EngineerOnsite, Bay AreaI'm working with an early-stage robotics company building a deeply integrated hardware and software stack across robotics, simulation, perception, rendering and GPU performance.The company is building highly autonomous manufacturing systems from the ground up, with a major focus on creating extremely high-fidelity simulated environments that can support advanced robotics and physical AI.This is a highly technical rendering role for someone who has gone deep into real-time graphics, physically based rendering and GPU performance, rather than simply working with an existing engine at a high level.You'll work on:Building high-fidelity real-time rendering systems for complex simulated environmentsDeveloping physically based lighting, shading and material systems grounded in real optics and light transportProfiling and optimizing rendering workloads directly on the GPU to push performance and visual qualityWorking across rendering algorithms and hardware behaviour to understand bottlenecks around memory, bandwidth, cache behaviour, occupancy and executionBuilding and improving techniques across ray tracing, global illumination, shadows, sampling, denoising and visibilityWriting performance-critical graphics code in C++ alongside low-level GPU and shader codeWorking closely with simulation, perception, robotics and GPU engineers to build a tightly integrated graphics stack rather than an isolated game rendererOwning rendering problems end to end, from mathematical and physical foundations through implementation, profiling and optimizationRequirements:Deep experience building or owning core rendering systems in AAA games, cinematic rendering, advanced graphics R&D or another demanding real-time graphics environmentStrong C++ and hands-on experience with low-level graphics technologies such as Vulkan, DirectX, CUDA, HLSL or GLSLStrong understanding of physically based rendering, lighting and the underlying mathematics and physics of image formationExperience with areas such as BRDF/BSDFs, global illumination, ray/path tracing, sampling, denoising, shading or visibilityEvidence of personally optimizing GPU rendering workloads and delivering meaningful frame-time, latency or visual-quality improvementsAbility to reason from a rendering algorithm all the way down to how it behaves on the underlying GPU hardwareStrong understanding of GPU performance characteristics including memory access, bandwidth, cache behaviour, parallelism and synchronizationExperience building custom renderers, graphics engines, ray tracers or rendering infrastructure from the ground up is particularly valuable.You'll join a small, highly technical team working across robotics, simulation, graphics, perception and GPU systems, with significant freedom to make architectural decisions and push rendering technology beyond conventional engine constraints.The environment is extremely hands-on. They're looking for someone who wants to build the renderer, understand the physics behind it, and then make it run extremely fast on modern GPUs.Package: Highly competitive base salary plus meaningful equity.","datePosted":"2026-10-16T14:25:23.068Z","dateModified":"2026-10-16T14:25:23.068Z","hiringOrganization":{"@type":"Organization","name":"Acceler8 Talent","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Millbrae","addressRegion":"CA","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"18c3ca45846a5f4fcc2e9aee"},"url":"https://jobsearcher.com/jobs/18c3ca45846a5f4fcc2e9aee"}}