{"schemaVersion":"jobsearcher.job.v1","id":"0c17088190fc65a2ec3ddcec","url":"https://jobsearcher.com/jobs/0c17088190fc65a2ec3ddcec","canonicalUrl":"https://jobsearcher.com/jobs/0c17088190fc65a2ec3ddcec","title":"Senior Backend Engineer, Multiplayer","description":"Description:\n\nBisectHosting is hiring a Senior Backend Engineer, Multiplayer to design and build core infrastructure for game studios running dedicated multiplayer servers.\n\nYou'll own systems across server allocation, fleet management, deployments, scaling, and developer-facing APIs, from architecture through production operation. As a senior engineer, you'll also help set technical direction, improve engineering standards, and mentor other engineers.\n\nRequirements:\n\nWhat you'll work on:\n\nArchitect multiplayer server orchestration, allocation, scheduling, and lifecycle systems\nDesign fleet management, autoscaling, regional placement, health, and failure recovery\nBuild deployment, rollout, rollback, and capacity-management systems\nDevelop control-plane services, host agents, and APIs for game backends and matchmaking\nBuild Infrastructure-as-Code across cloud, bare-metal, and BisectFleets™ environments\nDesign reliable distributed systems around retries, idempotency, reconciliation, partial failures, and eventual consistency\nBuild observability for allocation latency, fleet health, capacity, and infrastructure failures\nLead technical design for major platform initiatives\nOwn production reliability, incident response, and root-cause improvements\nMentor engineers and raise standards through design and code reviews\n\nWhat we're looking for:\n\nStrong professional experience building backend, infrastructure, platform, or distributed systems\nProfessional experience with multiplayer infrastructure\nExperience supporting at least one multiplayer game or online service through production launch\nStrong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking\nStrong Linux, networking, Docker, and cloud infrastructure fundamentals\nExperience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK\nExperience designing highly available systems, asynchronous workflows, and production APIs\nStrong understanding of distributed systems, including retries, consistency, concurrency, and failure recovery\nAbility to independently take ambiguous infrastructure problems from architecture through production\nAbility to make and communicate technical tradeoffs around reliability, scalability, latency, and complexity\n\nPreferred Qualifications:\n\nExperience building multiplayer orchestration, scheduling, or allocation systems\nStrong Kubernetes or Agones experience\nExperience with control-plane architectures and reconciliation systems\nExperience operating workloads across cloud and bare-metal infrastructure\nExperience with distributed coordination, messaging systems, and high-throughput state stores\nExperience with latency-aware placement, capacity forecasting, or autoscaling\nExperience integrating with Unity, Unreal Engine, or external developer SDKs\nExperience operating multi-region infrastructure and leading production incidents\nExperience migrating or scaling a live multiplayer title across infrastructure providers","company":"Bisecthosting","rawCompany":"bisecthosting","city":"Denver","state":"CO","isRemote":false,"isActive":false,"createdAt":"2026-08-25T12:43:19.492Z","occupations":[{"code":"15-1299.08","title":"Computer Systems Engineers/Architects","slug":"computer-systems-engineers-architects"},{"code":"15-1252.00","title":"Software Developers","slug":"software-developers"},{"code":"15-1244.00","title":"Network and Computer Systems Administrators","slug":"network-and-computer-systems-administrators"}],"industries":[{"code":"513210","title":"Software Publishers","slug":"software-publishers"},{"code":"541512","title":"Computer Systems Design Services","slug":"computer-systems-design-services"},{"code":"541511","title":"Custom Computer Programming Services","slug":"custom-computer-programming-services"}],"jobPosting":{"@context":"https://schema.org","@type":"JobPosting","title":"Senior Backend Engineer, Multiplayer","description":"Description:\n\nBisectHosting is hiring a Senior Backend Engineer, Multiplayer to design and build core infrastructure for game studios running dedicated multiplayer servers.\n\nYou'll own systems across server allocation, fleet management, deployments, scaling, and developer-facing APIs, from architecture through production operation. As a senior engineer, you'll also help set technical direction, improve engineering standards, and mentor other engineers.\n\nRequirements:\n\nWhat you'll work on:\n\nArchitect multiplayer server orchestration, allocation, scheduling, and lifecycle systems\nDesign fleet management, autoscaling, regional placement, health, and failure recovery\nBuild deployment, rollout, rollback, and capacity-management systems\nDevelop control-plane services, host agents, and APIs for game backends and matchmaking\nBuild Infrastructure-as-Code across cloud, bare-metal, and BisectFleets™ environments\nDesign reliable distributed systems around retries, idempotency, reconciliation, partial failures, and eventual consistency\nBuild observability for allocation latency, fleet health, capacity, and infrastructure failures\nLead technical design for major platform initiatives\nOwn production reliability, incident response, and root-cause improvements\nMentor engineers and raise standards through design and code reviews\n\nWhat we're looking for:\n\nStrong professional experience building backend, infrastructure, platform, or distributed systems\nProfessional experience with multiplayer infrastructure\nExperience supporting at least one multiplayer game or online service through production launch\nStrong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking\nStrong Linux, networking, Docker, and cloud infrastructure fundamentals\nExperience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK\nExperience designing highly available systems, asynchronous workflows, and production APIs\nStrong understanding of distributed systems, including retries, consistency, concurrency, and failure recovery\nAbility to independently take ambiguous infrastructure problems from architecture through production\nAbility to make and communicate technical tradeoffs around reliability, scalability, latency, and complexity\n\nPreferred Qualifications:\n\nExperience building multiplayer orchestration, scheduling, or allocation systems\nStrong Kubernetes or Agones experience\nExperience with control-plane architectures and reconciliation systems\nExperience operating workloads across cloud and bare-metal infrastructure\nExperience with distributed coordination, messaging systems, and high-throughput state stores\nExperience with latency-aware placement, capacity forecasting, or autoscaling\nExperience integrating with Unity, Unreal Engine, or external developer SDKs\nExperience operating multi-region infrastructure and leading production incidents\nExperience migrating or scaling a live multiplayer title across infrastructure providers","datePosted":"2026-08-25T12:43:19.492Z","dateModified":"2026-08-25T12:43:19.492Z","hiringOrganization":{"@type":"Organization","name":"Bisecthosting","sameAs":"https://jobsearcher.com"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Denver","addressRegion":"CO","addressCountry":"US"}},"identifier":{"@type":"PropertyValue","name":"JobSearcher","value":"0c17088190fc65a2ec3ddcec"},"url":"https://jobsearcher.com/jobs/0c17088190fc65a2ec3ddcec"}}