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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.
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Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Work closely with Art Leads, Engineers, Animators, VFX and UI artists to support and improve workflows, pipelines and processes.
$91,000 - $137,000 a yearExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website.
Full-timeExpandApply NowActive JobUpdated 18 days ago - UpvoteDownvoteShare Job
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Strong proficiency in a range of software tools, including Adobe Photoshop, Adobe Substance Painter 3D, Adobe After Effects, Adobe Illustrator, Autodesk 3ds Max, Blender, Pixologic Zbrush, Perforce Visual Client, and Tortoise SVN.
ExpandApply NowActive JobUpdated 3 days ago - UpvoteDownvoteShare Job
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Experienced in game art asset creation in a variety of software packages including Maya, 3ds Max, Zbrush, Photoshop, Substance, etc. Though the role will be mainly supervisory, the individual should be an experienced character concept artist, having worked in game studio pipelines before, and have a solid hands-on art background.
ExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Ability to leverage 3D applications (e.g. Blender, Maya, 3DS Max, ZBrush, etc. Ability to leverage 3D applications (e.g. Blender, Maya, 3DS Max, ZBrush, etc. 5+ years in a lead artist or director position for a video game, film production or other creative media.
ExpandApply NowActive JobUpdated 4 days ago - UpvoteDownvoteShare Job
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Proficiency in industry-standard software such as Maya, ZBrush, Substance Painter, and knowledge of PBR workflows. WHAT YOU’LL NEED TO BE SUCCESSFUL A proven track record as a high-level 3D character artist with a minimum of 7 years of experience in the gaming industry, including leadership roles.
$112,000 - $165,000 a yearExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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Shows proven examples of skills in Photoshop and Illustrator, as well as any other design software (ZBrush, Nomad Sculpt, Procreateetc.) Knowledge of other design software a plus (ZBrush, Nomad Sculpt, Procreateetc.
ExpandApply NowActive JobUpdated 3 months ago - UpvoteDownvoteShare Job
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Expert in ancillary 3D technologies like Adobe Substance products, Zbrush. Expert in 3D software technologies like Maya, Modo, Houdini, Blender. Expert in ancillary 3D technologies like Adobe Substance products, Zbrush.
ExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Nuke, Resolve, Fusion etc. Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Nuke, Resolve, Fusion etc. Collaborate with the Studio Art Director and Art Leads to define, implement, and nurture the lighting, color and vfx pipelines from inception to final in-game vfx, lighting, and rendering.
ExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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Rhino or Jewel Cad preferred) other systems (Matrix Gold, Matrix 9.0, ZBrush) Rhino or Jewel Cad preferred) other systems (Matrix Gold, Matrix 9.0, ZBrush) Extensive knowledge of garment construction, pattern making, silhouettes, color ways, sewing techniques, fabrication and trim; familiarity with print design and manufacturing.
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Expert knowledge of 3D Max or Maya, Blender, Substance Painter, Photoshop, and/or Zbrush. Bungie is looking for a Senior 3D Art Outsource Character Artist who will work closely with the Art Outsource Lead and Art Director on the team’s ExDev art efforts for 3D Character assets such as championing character design to character armor/accessories for the game.
RemoteExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Experience with 3D sculpting software (e.g., Blender, ZBrush) and digital sculpting techniques. Experience with 3D sculpting software (e.g., Blender, ZBrush) and digital sculpting techniques. Proficiency in CAD software (e.g., SolidWorks, Fusion 360) for both traditional and surface modeling.
ExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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You have proficient knowledge of Unreal Engine, Maya / Modo / MudBox / ZBrush, Marvelous Designer, Substance Painter, or equivalent package. You have proficient knowledge of Unreal Engine, Maya / Modo / MudBox / ZBrush, Marvelous Designer, Substance Painter, or equivalent package.
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Proficiency in Unreal Engine and one or more 3D modeling tools such as Maya, Modo, MudBox, ZBrush, or Marvelous Designer. Utilize Unreal Engine, Maya, Modo, MudBox, ZBrush, Marvelous Designer, Substance Painter, or equivalent software to create high-quality 3D characters.
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zbrush job
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