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Advanced skills in a 3D modeling DCC suite (ZBrush, Blender, Maya, etc). Advanced skills in a 3D modeling DCC suite (ZBrush, Blender, Maya, etc). ProbablyMonsters is a AAA independent video game company that aims to change the way games are made.
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Experience with 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush is a plus. Experience with 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush is a plus.
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Experienced in game art asset creation in a variety of software packages including Maya, 3ds Max, Zbrush, Photoshop, Substance, etc. Though the role will be mainly supervisory, the individual should be an experienced character concept artist, having worked in game studio pipelines before, and have a solid hands-on art background.
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Experience working with terrain/vegetation/material authoring software such as: Gaea, World Machine, ZBrush, Substance Designer, Speedtree. Experience working with terrain/vegetation/material authoring software such as: Gaea, World Machine, ZBrush, Substance Designer, Speedtree.
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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.
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And check out Twitter (twitter.com/pokemon), LinkedIn (linkedin.com/company/Pokemon), YouTube (youtube. Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows.
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Work closely with Art Leads, Engineers, Animators, VFX and UI artists to support and improve workflows, pipelines and processes. The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website.
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Strongly proficient in industry standard software such as Photoshop, Substance Painter/Designer, Maya, ZBrush, etc. We're hiring a Concept Artist for a ~3 month contract to collaborate with our team's Art Director in making Art Bible / Style Guide for DreamWorld.
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High-poly sculpting in Zbrush; We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. High-poly sculpting in Zbrush.
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Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.
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Scan data processing and mesh editing - PolyWorks, Geomagic, MAGICS, ZBrush, etc. SURVICE Engineering is seeking a Metrologist/CAD Specialist to primarily support customer-site 3D measurement, scanning, and CAD modeling work.
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Experience working in 2D/3D design software such as Adobe Creative Suite including After Effects, Cinema 4D, Zbrush, Rhino, and Figma. Experience working in 2D/3D design software such as Adobe Creative Suite including After Effects, Cinema 4D, Zbrush, Rhino, and Figma.
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Knowledge of Houdini, USD, Katana, Renderman, Mari, Zbrush, Karma, and Solaris. Knowledge of Houdini, USD, Katana, Renderman, Mari, Zbrush, Karma, and Solaris. Create, maintain, improve, and support fur, hair, feather, and environment grooms through VFX production utilizing Houdini and proprietary tools.
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Youll use software such as Zbrush, Rhino, Revit, Grasshopper etc. Youll use software such as Zbrush, Rhino, Revit, Grasshopper etc. Youll work on everything from fine art, to public monuments, to architectural sculpture and ornament in both restoration work and new builds.
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Familiarity with many modern art software packages and expert understanding of at least one (Maya, Houdini, Substance, ZBrush, etc.) Familiarity with many modern art software packages and expert understanding of at least one (Maya, Houdini, Substance, ZBrush, etc.
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zbrush job
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