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Expert knowledge of job related tools and software (Houdini, Photoshop, After Effects, Maya, etc.) The existing team has collectively delivered more than 100 games, events, and marketing campaigns with the largest companies on the globe, including Amazon, Microsoft, Nintendo, Epic, Sony, Activision Blizzard, Riot Games, Take-Two Interactive, Tencent, and ByteDance.
ExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.
Full-timeExpandApply NowActive JobUpdated 3 months ago - UpvoteDownvoteShare Job
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Expert in 3D software technologies like Maya, Modo, Houdini, Blender. Expert in 3D software technologies like Maya, Modo, Houdini, Blender. Expert in ancillary 3D technologies like Adobe Substance products, Zbrush.
ExpandApply NowActive JobUpdated 5 days ago - UpvoteDownvoteShare Job
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3 + years Houdini experience (be ready to complete demo in interview). Creating content and procedural tools in Houdini (unable to share additional information), environment creation, creating assets such as buildings/structures/castles.
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The ideal candidate will have 4+ years experience and full hands on proficiency with and strong understanding of tools such as C4D, Redshift, and After Effects is crucial, and if you bring skills in Unreal Engine, Substance Painter, or Houdini, consider it a significant bonus.
ExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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Good experience in Rhino (Grasshopper, Unreal Engine, Blender, Houdini are plus but not essential) Good experience in Rhino (Grasshopper, Unreal Engine, Blender, Houdini are plus but not essential.
ExpandApply NowActive JobUpdated 11 days ago - UpvoteDownvoteShare Job
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Engineering level knowledge of standard CG and compositing applications Unreal, Maya, Houdini, Flame, Nuke, Adobe Creative Suite. Engineering level knowledge of standard CG and compositing applications Unreal, Maya, Houdini, Flame, Nuke, Adobe Creative Suite.
$24.52 - $55.18 an hourFull-timeExpandUpdated 1 month ago - UpvoteDownvoteShare Job
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Advanced knowledge of industry standard 3D tools such as Maya, Houdini, Mari, and various rendering tools. Advanced knowledge of industry standard 3D tools such as Maya, Houdini, Mari, and various rendering tools.
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A good working knowledge of Houdini and/or Maya. Framestore Los Angeles is looking for the next generation of VFX talent with a passion for CG (in any discipline - FX, Generalists, Modeling, Lighting, Texture, Animation, Rigging) to take part in a 4-month paid internship working in our award winning CG team.
InternExpandApply NowActive JobUpdated 1 month ago - UpvoteDownvoteShare Job
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Experience with simulation and VFX software like FumeFX, Houdini, Maya, Max, etc. Experience with simulation and VFX software like FumeFX, Houdini, Maya, Max, etc. As a Senior VFX Art Specialist at Sphere Entertainment Company, you will be instrumental in inventing and executing state-of-the-art techniques in computer graphics.
ExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Experience automating 3D content pipelines using apps like Houdini, Maya, or Blender. Experience automating 3D content pipelines using apps like Houdini, Maya, or Blender. Experience in 3D rendering for simulation, games, or VFX.
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Advanced skills in After Effects or Nuke, Cinema 4D or Maya, and Houdini. Advanced skills in After Effects or Nuke, Cinema 4D or Maya, and Houdini. Execute CG/VFX projects, maintaining photo-real rendering and high-quality composites for 2D and 3D deliverables.
ExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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Experience as an expert user of at least one 3D DCC tool (e.g. Maya/Houdini) Experience as an expert user of at least one 3D DCC tool (e.g. Maya/Houdini) Experience with Unreal Engine and Animation Blueprints.
$65,000 - $400,000 a yearFull-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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G, SideFX Houdini, Substance Suite, 3D Studio Max, Autodesk Maya, MotionBuilder, Adobe Creative Suite, Zbrushs). Collaborate with technical team and content teams to drive the integration of Houdini workflows into the content creation pipeline, ensuring seamless integration between artists and procedural tools that empower them to create performant, AAA content for all our titles.
$112,000 - $218,400 a yearExpandUpdated 8 days ago - UpvoteDownvoteShare Job
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We are looking for a Senior Technical Artist to lead the development of Houdini based procedural buildings that are used in our 3D Simulator and Synthetic Data pipelines. Strong knowledge of Houdini / Vex (5+ years.
$164,000 - $266,000 a yearFull-timeExpandApply NowActive JobUpdated 9 days ago
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