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You will author scalable, and user-friendly content creation solutions leveraging Houdini and Unreal Engine. Use Houdini and Houdini Engine to improve the scope, scale, and quality of our creations.
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Understanding of 3D and Video pipelines and tools a plus ( Cinema 4D, Houdini, Nuke, After Effects, Final Cut ) Understanding of 3D and Video pipelines and tools a plus ( Cinema 4D, Houdini, Nuke, After Effects, Final Cut.
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Find creative solutions to make use of offline third-party tools, like Houdini, and marshal their data into the runtime. Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline.
$140,000 - $230,000 a yearFull-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Experience creating plugins for DCC applications (Houdini, Maya, Blender, Final Cut Pro, Logic Pro X, etc) Experience creating plugins for DCC applications (Houdini, Maya, Blender, Final Cut Pro, Logic Pro X, etc.
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Experience and knowledge of 3D software such as Cinema 4D, Maya, or Houdini. Experience and knowledge of 3D software such as Cinema 4D, Maya, or Houdini. motion graphics animation, 2D and 3D design and animation, illustration, real-time and generative art, and VR/AR/MR/XR.
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Familiarity with Houdini, Unreal PCG or other procedural content creation tools. Proficiency in industry-standard software like Maya, 3DS Max, Blender, and game engines such as Unreal Engine or Unity.
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Technical expertise in one or more DCCs, including Maya, Nuke, Houdini and/or Katana, required. The VFX Pipeline Supervisor ensures that the technical requirements of the VFX department are established and met both sustainably and on budget.
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Experience integrating renderers to Digital Content Creation tools like Maya, Blender, Sketchup, Houdini etc. Experience integrating renderers to Digital Content Creation tools like Maya, Blender, Sketchup, Houdini etc.
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Experience with Houdini / procedural node graph systems. EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles.
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Niagara & Houdini proficiency. A Mid Level VFX Artist is a skilled creator who will produce quality art from concept to completion, drawing inspiration from provided concepts and creating original artwork.
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Experience automating 3D content pipelines using apps like Houdini, Maya, or Blender. Experience automating 3D content pipelines using apps like Houdini, Maya, or Blender. Experience in 3D rendering for simulation, games, or VFX.
$105,000 - $223,000 a yearFull-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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Qualifications Proficient in Unity, Autodesk Maya, Adobe Substance (Houdini a plus) The company is backed by top technology and sports investors, including Andreessen Horowitz (a16z), Y Combinator (YC), National Basketball Association (NBA), the Golden State Warriors, Soma Capital, and top player-investors like Kevin Durant, Danny Green, Zaza Pachulia, Andre Iguodala, and Lonzo Ball.
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3rd party components include Gitlab, Github, ShotGrid, Perforce, Maya, Houdini, Unreal, Nuke, Qumulo API. Founded in 2000, Falcon’s has become a powerhouse in the themed entertainment industry.
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As part of EA SPORTS Tech, the Rigging Team pushes visual boundaries and experiences for our players. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
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Create character, combat, and environmental vfx using the latest industry standard tools including Unreal Engine, Houdini, Maya, and Nuke. Create character, combat, and environmental vfx using the latest industry standard tools including Unreal Engine, Houdini, Maya, and Nuke.
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