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The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 5, Xbox, and PlayStation.
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They are now working on a new tactical military FPS title in Unreal Engine and are looking for a Tools Engineer to join their team. To apply, please submit your resume to marco@pikemann.com Our client is a studio based in Seattle WA founded by game industry veterans that started some of the most iconic FPS titles in PC & console.
$105,000 - $150,000 a yearFull-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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4+ years experience using related real-time engine (e.g., Unity, Unreal Engine, Frostbite) or similar game engine technology. g, SideFX Houdini, Substance Suite, 3D Studio Max, Autodesk Maya, MotionBuilder, Adobe Creative Suite, Zbrushs.
$112,000 - $218,400 a yearExpandUpdated 7 days ago - UpvoteDownvoteShare Job
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Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design.
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We’re constantly innovating to raise the bar of engine and game development. Epic is looking to add to its growing Partnerships organization with a Partnerships Manager who will manage, maintain, and execute key partnership programs for Epic’s products, including Fortnite’s Studio and Gaming IP category verticals and Fall Guys. In this role, you’ll help deliver against the organization’s global partnerships as a key operator in designing and bringing to life industry-defining interactive experiences for Epic’s first-party games and experiences.
ExpandApply NowActive JobUpdated 8 days ago - UpvoteDownvoteShare Job
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You’ll work closely with the Senior Game Designer to rapidly prototype new & innovative game mechanics in Unreal Engine 5, on a mission to break the norms of media and create a game that you’ll be proud of for years to come.
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Recent experience integrating and reviewing assets in Unreal Engine 5. ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. As a qualified candidate for this role, you first and foremost consider yourself a game developer.
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We’re supportive of a diverse working environment - different life perspectives offer a lot to building a better game, studio and understanding of one another. Expert knowledge of Unreal Engine 4 functions, Blueprint system and code-base.
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Primarily we work with Unreal Engine, but we also work with Unity and custom game engines. Who We Are : Disbelief is a game development studio focusing on contracting and consulting services.
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Experience with and knowledge of Unity Game Engine or a similar technology (i.e. Unreal Engine) Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents.
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You might be a great fit if:You have a sustained passion for rendering charactersIdeally, were looking for someone with 5+ years of experience with Unity, Unreal Engine, or an equivalent rendering engine with strong knowledge of shaders and debugging.
ExpandApply NowActive JobUpdated 3 days ago - UpvoteDownvoteShare Job
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You'll guide the studio toward building high quality content in Unreal to support various workstreams under our game pillars potentially including levels, narrative, gameplay, combat, enemies & AI, or other content systems for our new project.
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Expertise with Unreal Engine, particularly with gameplay multiplayer game modes. Lead the overall planning, development, and execution of the game engine and architecture.
Full-timeExpandApply NowActive JobUpdated 17 days ago - UpvoteDownvoteShare Job
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Collaborate with the animation team to design, develop, and implement robust animation systems within Unreal Engine. Our client is a studio based in Seattle WA founded by game industry veterans that started some of the most iconic FPS titles in PC & console.
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Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO! Implementing tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences.
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