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Solid understanding of general art pipeline at a game studio. Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld.
Full-timeExpandApply NowActive JobUpdated 3 months ago - UpvoteDownvoteShare Job
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This is a full-time permanent position based out of Rockstar's unique game development studio in the heart of Manhattan. Ability to write tools for 3D package such as, but not limited to, MotionBuilder or Maya. Experience writing tools for animators.
ExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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A Master's Degree in Art, Studio Art, Digital Art, Game Design, Animation, Graphics or Graphic. Graphic Design, 2D animation, 3D animation, Game Design, Illustration, Character Design, Concept Art, Comic Art, Visual Communications, Printing, Merchandise, Typography, Branding, Advertising, Art Direction, Creative Direction, Motion Graphics, Web/App Design, Multimedia OR.
$59.61 - $86.62 an hourPart-timeExpandApply NowActive JobUpdated 8 days ago - UpvoteDownvoteShare Job
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G, SideFX Houdini, Substance Suite, 3D Studio Max, Autodesk Maya, MotionBuilder, Adobe Creative Suite, Zbrushs). 4+ years experience using related real-time engine (e.g., Unity, Unreal Engine, Frostbite) or similar game engine technology.
$112,000 - $218,400 a yearExpandUpdated 8 days ago - UpvoteDownvoteShare Job
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Advanced skills in a 3D modeling DCC suite (ZBrush, Blender, Maya, etc). ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. As a qualified candidate for this role, you first and foremost consider yourself a game developer.
ExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Recognized as a leader in developing mass-market titles for video game consoles, Heavy Iron Studios, Inc. is a video game developer based in Los Angeles, California originally founded as a THQ studio in 1999.
$105,000 - $134,000 a yearFull-timeExpandUpdated 8 days ago - UpvoteDownvoteShare Job
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Experience with game development tools: Unreal, Unity, and/or Houdini; experience with software applications: Maya, Blender, ZBrush, Photoshop, Illustrator, Toon Boom Harmony, and other related 2D/3D concept art software.
ExpandApply NowActive JobUpdated 8 days ago - UpvoteDownvoteShare Job
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You must show ability and experience in Maya, Photoshop, Perforce (Helix), and at least one major IDE. Experience and ability with Houdini or Adobe Painter is a major plus. You should have mastery of general Python coding development and be able to demonstrate experience using it within Maya. Knowledge and ability with C# is a major plus.
RemoteExpandUpdated 5 days ago - UpvoteDownvoteShare Job
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Who We Are : Disbelief is a game development studio focusing on contracting and consulting services. Technologies: Our DCC tools vary depending on the project, but will typically involve a combination of 3ds Max, Maya, Substance, Photoshop.
Full-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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With our rich history in mind, Technicolor Games is unlike any other studio, offering full-service production across a single IP from in-game to Film, TV, Advertising, and Animation. Proven experience as a Technical Art Director in the video game industry, with a strong portfolio showcasing your contributions to AAA console games as both artist and animator.
ExpandApply NowActive JobUpdated 3 days ago - UpvoteDownvoteShare Job
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Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime". Proficient in Unreal Engine and relevant software such as Maya or 3DS Max.
ExpandApply NowActive JobUpdated 9 days ago - UpvoteDownvoteShare Job
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Experience with 3ds Max & Nuke in a professional environment (Game Studio, VFX/Animation Studio). Experience with Maya, VRay, Redshift, Zbrush, Mudbox, Speed Tree, GrowFX, Forest Pack, World Machine, Gaea, Photoshop, Substance and Quixel Studio.
$53.74 - $99.46 an hourTemporaryExpandApply NowActive JobUpdated 6 days ago - UpvoteDownvoteShare Job
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3+ years of experience in big game or film studio. Willingness to learn animation technology in game engines such as Unreal or Unity (we use Unreal) Experience with Maya. Implement animation in game in our Unreal animation system and use blueprints.
$105,000 - $170,000 a yearFull-timeExpandApply NowActive JobUpdated 3 months ago - UpvoteDownvoteShare Job
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Current applications include, but not limited to: Autodesk Maya & 3Ds Max, Unity, Unreal, Keyshot, Nuke, Mudbox, MentalRay, Iray, Vray, Substance Designer, Adobe Creative Suite (Photoshop, Illustrator, InDesign, etc.
Full-timeExpandUpdated 6 days ago - UpvoteDownvoteShare Job
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Experience working at a small game studio, VFX house, or tech start-up. Experience with Maya, Houdini, Toonboom Harmony, or similar tools. An understanding of game design principles and player experience.
$144,500 - $294,000 a yearFull-timeExpandApply NowActive JobUpdated 4 days ago
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