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Experience with Maya, 3D Studio Max, or equivalent. BA/BS Degree in Game Development, Game Design, 3D Art, or related field and 6+ years of experience - or - a minimum of nine (9) years professional experience is required with no degree.
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Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.
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Red Games Co. is an innovative game development studio based in Salt Lake City, UT with over 10 years experience developing original IP and games in partnership with the world’s leading toy and entertainment companies, including LEGO, Hasbro, Crayola, Universal, A&E, OWN/Discovery Networks, and Nickelodeon.
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Guide cross-functional design teams (concept, UI, 3D, animation, etc.) 7+ year’s work experience with a focus on game design, with experience across product design, user interface, and graphic design.
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Support will include providing texture, rigging, animation, integration, testing and validation of 3D high polygon models utilizing various platforms to include but not limited STE product line accepted software, Autodesk 3D Studio Max, Maya, Substance Painter, Quixel Suite, Marmoset Toolbag, Adobe Creative Cloud, and Adobe Photoshop.
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As the lines between games, film, tv, and animation continue to blur The Game Studio Transmedia Pipeline R&D team will be the vital team working within the Netflix Game Studio organization across the wider company to ensure we're paving a way towards a future where creatives and teams can seamlessly collaborate across those mediums in a way only Netflix can and ensure our company wide technology investments that enable productions do so with equivalent eye towards game developer needs.
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Leverage your years of experience to help bring the culture of user centered design to the entire game studio. On this team and in partnership with art and design teams across the studio, you will lead the look and feel of not only the in-game UI, but the entire player experience end to end.
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Perform software analysis program scripting, testing, debugging and simulation integration to include recommended modifications of existing Virtual and Gaming game design, action-script programming, AR, VR and MR hardware and software integration and special purpose software components to ensure efficiency and integrity between systems and applications.
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You will work with creative and art direction across studio to contribute to and inform how the visual design language of the game will be translated into the end user experience. We’re a mission-focused team with industry roots in world-class game development, studio building, and platform creation.
$150,000 - $200,000 a yearFull-timeExpandApply NowActive JobUpdated 2 days ago - UpvoteDownvoteShare Job
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While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Expert in AAA Game Engines (such as Unreal Engine.
$120,000 - $165,000 a yearFull-timeExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Resources include a virtual production studio among six sound stages at Cinespace Studios, the Jarvis Center for Innovation and Collaboration, two sound studios, color and editing suites, industry-standard camera packages, a grip truck, two green screen stages, motion capture systems, a television studio, and two theaters.
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The role of Art Manager will be to work with the Game Design Team and studio leadership to establish an artistic vision for all of our products, while leading and managing a geographically diverse art team to execute on that vision through the concept, production, and testing phases of development, ensuring timeliness and quality.
$93,046 - $172,801 a yearFull-timeExpandApply NowActive JobUpdated Yesterday - UpvoteDownvoteShare Job
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With our rich history in mind, Technicolor Games is unlike any other studio, offering full-service production across a single IP from in-game to Film, TV, Advertising, and Animation.
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That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more.
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In this role, you will operate mocap shoots to support the Animation Director and ensure the seamless integration of motion data prepared for the Animation Team. Outside of shoot days, you will have the chance to help core gameplay with animation content creation and implementation into the game engine.
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