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Whether an operator, sales rep, a graphic artist or a clinician, we’re all driven to perform at our best— for ourselves and our clients. The ability to use photo requests to conceptualize final imagery and collaborate with photographer to concept set plans.
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Background in photography, painting, sculpting, concept art, or animation. Use commercial and proprietary software to create high-quality 3D art prototypes as proof of concept for project functional and aesthetic goals.
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Can and may extend into other adjacent industries (such as gaming) where low latency and high-performance end user remote compute is critical to artist visualization workflows Drive product development process from concept to launch, working closely CTOs, engineering, sales, marketing, customer support and business operations functions.
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Quad's Direct Marketing - a Quad subsidiary that offers concept-through-delivery services, including just-in-time marketing strategies, creative development, and creative and workflow solutions, as well as online communications deployment and comprehensive print production and distribution, all driven by data is seeking a Variable Imaging Programmer - Intern.
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As a Senior Concept Artist at 31st Union, you'll have a significant role in shaping the visual direction for the project. Concept, iterate, and produce visual assets for all stages of development from pre-viz sketches and paintings to polished marketing materials.
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Research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Director of Procedural Workflows and directly create proof-of-concept work in pre-production.
$111,500 - $171,700 a yearFull-timeRemoteExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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5+ years in a lead artist or director position for a video game, film production or other creative media. Previous experience providing AAA quality concept art. Identify and implement best practices, workflows and pipelines that push the quality bar for concept art.
$120,000 - $200,000 a yearFull-timeExpandApply NowActive JobUpdated Yesterday - UpvoteDownvoteShare Job
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Own and manage the schedule and related task tracking across concept, 3d scanning, internal art production, character rigging, hard surface, real world asset sourcing, and related deliverables through to game integration.
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In this role, you will work closely with the character and concept teams to execute high-quality assets, adhering to the high visual standards and vision set by the Art Director and Art Lead for character design and organic modeling.
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More Contract Jobs Concept Artist (Contract) Redwood City, CA. More Contract Jobs Concept Artist (Contract) Redwood City, CA. UI/UX designer (part time) - Paris based Boston. More Companies Hiring Karate Labs United States.
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The Creative Labs group is looking for a well-rounded 3D Artist with a 3D design and production pipeline background to help our Art Team bring HTCs concepts to life in XR. They are creating amazing software experiences to accompany HTCs cutting-edge Vive hardware and are looking for talented and passionate individuals who want to get their hands dirty in day-to-day production to help shape and define these amazing consumer-level AAA projects.
$81,590 - $95,827 a yearFull-timeExpandApply NowActive JobUpdated Yesterday - UpvoteDownvoteShare Job
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As an Environment Technical Artist at Maxis, you will collaborate with Art Directors, World Building & Object Leads, Technical Artists and Engineers across the studio and EA, to push the boundaries of storytelling thru world construction.
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Though the role will be mainly supervisory, the individual should be an experienced character concept artist, having worked in game studio pipelines before, and have a solid hands-on art background.
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Shipped 1+ PC/Console title as a Character Artist. Collaborate with the concept, character, animation, and tech art teams. You have proficient knowledge of Unreal Engine, Maya / Modo / MudBox / ZBrush, Marvelous Designer, Substance Painter, or equivalent package.
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3+ years professional experience working as a Technical Artist in real-time engines such as Unity and Unreal Game Engine. Experience writing tools to aid environment, object, or animation artist workflows.
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