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I3 is seeking an Junior Level 3D Artist. Experience with Maya, 3D Studio Max, or equivalent. BA/BS Degree in Game Development, Game Design, 3D Art, or related field and 0+ years of experience - or - a minimum of three (3) years professional experience is required with no degree.
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3+ years experience as a 3D artist or relevant portfolio. Scattermesh is expanding its team and we are looking to hire experienced 3D Character Artists to work across client projects on a full time basis in Herndon, VA. The role requires a skilled artist with a broad background to create highly functional rigs to mimic realistic movements and expressions.
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3D Stylized Environment Artist Project Lead. High-poly sculpting in Zbrush; We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.
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Expertise with 3D and 2D software suites (Maya, 3DMax, ZBrush, Blender, Substance, Photoshop. As Lead Hard-Surface Artist at Atomic Arcade your role will be to establish high quality standards for the team by defining industry leading processes, setting high fidelity visual targets, and providing artistic mentorship.
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Experience with 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush is a plus. AVAILABLE POSITIONS Senior Technical Artist – Poker Careers location: Austin, TX, Bay Area, CA, Carlsbad, CA, Chicago, IL, Eugene, OR, Toronto, Canada.
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AVAILABLE POSITIONS Senior Technical Artist - Poker. If you're a dedicated, curious, and a highly motivated tech artist who loves problem solving with our Artists and Engineers, you will be a phenomenal fit for our diverse and creative team.
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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows.
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Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.
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WHAT YOU’LL NEED TO BE SUCCESSFUL A proven track record as a high-level 3D character artist with a minimum of 7 years of experience in the gaming industry, including leadership roles. Proficiency in industry-standard software such as Maya, ZBrush, Substance Painter, and knowledge of PBR workflows.
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Get to know the role Job Title: Technical Artist Job Summary: The Technical Artist role will serve to connect our artists and engineers enabling our team to maintain and improve the efficiency and the efficacy of our content pipelines and workflows.
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Experience with 3D software such as Max, Maya, Zbrush, etc. Associate VFX Artist - Diablo 4(Opens in a new browser tab) The ideal candidate is an experienced concept artist with management experience.
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Proficiency in 3D modeling and texturing software such as 3ds Max, Maya, ZBrush, Substance Design/ Painter, and Photoshop. Create high-quality environment art assets, including landscapes, buildings, props, and foliage, using a combination of 3D modeling, texturing, and other techniques.
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The Artist Lead works in partnership with the digital sculpting team to create 3D renders of Funko branded products and print and digital media. Expertise in ZBrush, Adobe Photoshop, Keyshot required.
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Ability to leverage 3D applications (e.g. Blender, Maya, 3DS Max, ZBrush, etc. 5+ years in a lead artist or director position for a video game, film production or other creative media.
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Bungie is looking for a Senior 3D Art Outsource Character Artist who will work closely with the Art Outsource Lead and Art Director on the team’s ExDev art efforts for 3D Character assets such as championing character design to character armor/accessories for the game.
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