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Work with technical art leads to develop procedural content pipelines for Unreal Engine, Houdini, and Substance, empowering world building and object artists to craft best in class content. Use commercial and proprietary software to create high-quality 3D art prototypes as proof of concept for project functional and aesthetic goals.
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Our client, an environmental and experiential agency, is in need of a talented 3D Artist/Animator to add to their team. Role: 3D Artist / Animator, Freelance to Full-time. The ideal candidate will have 4+ years experience and full hands on proficiency with and strong understanding of tools such as C4D, Redshift, and After Effects is crucial, and if you bring skills in Unreal Engine, Substance Painter, or Houdini, consider it a significant bonus.
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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows.
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Job Summary: The Technical Artist role will serve to connect our artists and engineers enabling our team to maintain and improve the efficiency and the efficacy of our content pipelines and workflows.
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Strong knowledge of 3D art production and current gen video game development processes and techniques. Strong knowledge of Maya, Substance, Photoshop, and Houdini. Whether its writing C# assemblies, Python modules, extending 3rd party software capabilities or writing interop between content creation applications, the Senior Technical Artist finds the most efficient and effective way to deliver an intuitive end-to-end user experience.
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And check out Twitter (twitter.com/pokemon), LinkedIn (linkedin.com/company/Pokemon), YouTube (youtube. Work closely with Art Leads, Engineers, Animators, VFX and UI artists to support and improve workflows, pipelines and processes.
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Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.
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You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini. You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.
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WHAT YOU’LL NEED TO BE SUCCESSFUL A proven track record as a high-level 3D character artist with a minimum of 7 years of experience in the gaming industry, including leadership roles. Proficiency in industry-standard software such as Maya, ZBrush, Substance Painter, and knowledge of PBR workflows.
$112,000 - $165,000 a yearExpandApply NowActive JobUpdated Today - UpvoteDownvoteShare Job
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Our client isseeking a 3D Technical Artist with a passion for creating high-quality avatar content for avatar rendering prototype experiences. 3D Character Technical Artist | Hybrid | Redmond, WA.
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Bungie is looking for a Senior 3D Art Outsource Character Artist who will work closely with the Art Outsource Lead and Art Director on the team’s ExDev art efforts for 3D Character assets such as championing character design to character armor/accessories for the game.
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Proficiency in software tools including Maya, Houdini, Blender (optional), Adobe Photoshop, Substance Painter, and ZBrush/Mudbox to produce realistic textures, light baking maps, and high-quality 3D assets in both high and low poly formats.
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The Successful Candidate Will Have3+ years of work experience in VR development in UnityScripting experience in JavaScript, Python, or C#Proficient with at least one major 3D authoring package like 3DS Max, Blender, or MayaSolid knowledge of PBR material authoring tools (Substance Designer/Painter or Quixel Suite)Experience with polygonal retopology, optimization, and LOD creationExperience with asset pipeline, integrating 3D models, textures etc.
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Strong proficiency in a range of software tools, including Adobe Photoshop, Adobe Substance Painter 3D, Adobe After Effects, Adobe Illustrator, Autodesk 3ds Max, Blender, Pixologic Zbrush, Perforce Visual Client, and Tortoise SVN.
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Utilize Unreal Engine, Maya, Modo, MudBox, ZBrush, Marvelous Designer, Substance Painter, or equivalent software to create high-quality 3D characters. We are looking for a 3D Character Artist for a contract position.
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