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Our client, an environmental and experiential agency, is in need of a talented 3D Artist/Animator to add to their team. Role: 3D Artist / Animator, Freelance to Full-time. Deliverables / Skills include: cameras, keyframes, modeling, shading, lighting, rendering, and, of course, a fearlessness in tackling simulations.
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Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques) Santa Monica Studio is looking for an experienced concept artist to help us visualize dynamic and believable characters that set the bar for creativity and complexity on the PlayStation console.
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Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Job Summary: The Technical Artist role will serve to connect our artists and engineers enabling our team to maintain and improve the efficiency and the efficacy of our content pipelines and workflows.
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Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) And check out Twitter (twitter.com/pokemon), LinkedIn (linkedin.com/company/Pokemon), YouTube (youtube.
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Highly Experienced VFX Artist: $150,000-$190,000 per year. Experienced VFX Artist: $100,000-$150,000 per year. You’ll work closely with the Art Director and Rendering Programmer to create handmade VFX that have a sense of character and personality.
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Job Title: Technical Artist. Work closely with Art Leads, Engineers, Animators, VFX and UI artists to support and improve workflows, pipelines and processes. The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website.
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You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini. You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs You have with at least one of the following pipelines: Character, Rigging, Animation, or Asset Management You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games.
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Job Summary: IMERZA is looking for a talented senior architectural 3D artist to join our studio in a leadership/production role. Job Responsibilities: Creation of still images & animation 3D Modelling & Rendering Post-Production Help oversee studio image quality & consistency Help lead team in creating work that consistently impresses our clients Qualifications and Skills/Requirements: A minimum of 3-5 years experience creating amazing architectural interior and exterior visuals.
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Our client isseeking a 3D Technical Artist with a passion for creating high-quality avatar content for avatar rendering prototype experiences. 3D Character Technical Artist | Hybrid | Redmond, WA.
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We are looking for a Senior Technical Artist to lead the development of Houdini based procedural buildings that are used in our 3D Simulator and Synthetic Data pipelines. You'll have access to state-of-the-art real world data, artist created content and innovative rendering technology while working with Zoox’s custom renderer and simulation pipeline.
$164,000 - $266,000 a yearFull-timeExpandApply NowActive JobUpdated Yesterday - UpvoteDownvoteShare Job
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You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability. Work with Technical Artists, Tools Engineers & Rendering Engineers to convert prototype solutions into production-ready content generation workflows and tools.
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Experience with other 3D modeling and rendering software (e.g., 3DS Max, Maya, Cinema 4D, etc.) This role requires expertise both as a 3D artist and a programmer. Contribute to the development of each step in our 3D rendering pipeline.
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Proficient in lighting, rendering, and using shaders to improve the visual fidelity of 3D assets. SummaryAs a CG Artist Co-Op for SharkNinja’s in-house agency creative team, you’ll be a bridge between the Creative and Industrial Design departments.
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We are on the hunt for a talented 3D artist who loves a good challenge and enjoys working from scratch to join our growing CGI capabilities in the Visual Marketing team at Masonite. Extensive static rendering experience (e.g. vRay, Octane, Arnold, Cycles, Unreal Engine for VR.
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The Rendering Artist will collaborate with our design and production teams to bring concepts to life and create stunning visual effects. Strong artistic and technical skills in 3D modeling, texturing, and rendering.
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