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Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Job Summary: The Technical Artist role will serve to connect our artists and engineers enabling our team to maintain and improve the efficiency and the efficacy of our content pipelines and workflows.
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3D Artist / Motion Designer (Product), Freelance to Full-time. 3D Artist/Motion Designer (Product) cameras, keyframes, modeling, shading, lighting, rendering, and, of course, a fearlessness in tackling simulations.
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Use commercial and proprietary software to create high-quality 3D art prototypes as proof of concept for project functional and aesthetic goals. Experience with Unreal Lighting, Post, and Niagara Visual Effects systems.
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The VFX Layout Artist supports the VFX Layout team and is responsible for managing and maintaining all CG elements that make up a shot in VFX. This role will be responsible for translating 2D storyboards and animatics into accurate 3D camera and object layouts, ensuring seamless integration with on-set footage, and establishing the foundation for the VFX pipeline.
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Job Title: Technical Artist. Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) pokemon.com and pokemon.com. And check out Twitter (twitter.com/pokemon), LinkedIn (linkedin.com/company/Pokemon), YouTube (youtube.com/pokemon), and Instagram (instagram.com/pokemon.
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And check out Twitter (twitter.com/pokemon), LinkedIn (linkedin.com/company/Pokemon), YouTube (youtube. Work closely with Art Leads, Engineers, Animators, VFX and UI artists to support and improve workflows, pipelines and processes.
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Get to know The Pokémon Company International The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website.
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A distinguished demo reel, exhibiting exceptional 3D animation abilities, along with a mastery of lighting and VFX techniques; Proven experience in film editing, with a concentration on the integration of lighting and VFX components.
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Be well versed in real-time 3D content creation, including modeling, texturing, materials, lighting, rigging, and animation. Today, the company is also delivering avatars to the masses through experiences built with its Developer Kit and artist crowdsourced platform, The Workshop.
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About the Role:The main function of a 3D Artist is to create designs, concepts and sample layouts based on design principles and concepts. A typical 3D Artist needs to have a high level of creativity and able to communicate their ideas to both internal and external clients.
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Proficient in lighting, rendering, and using shaders to improve the visual fidelity of 3D assets. SummaryAs a CG Artist Co-Op for SharkNinja’s in-house agency creative team, you’ll be a bridge between the Creative and Industrial Design departments.
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Strong understanding of 3D skeletal systems and animation (retargeting, ik, mocap) Senior Technical Artist. The company has raised $250 million from investors including Silver Lake, BOND, NEA, and Bob Iger. Initially, Genies were adopted by thousands of Hollywood icons including Justin Bieber and Rihanna through partnerships with Universal Music Group and Warner Music Group.
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Reporting to the Art Director and collaborating closely with the narrative and game design teams, you will work on creating compelling game environments through the clever use of new and existing 3D assets, innovative lighting techniques, and overall space composition.
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SUMMARY: T he ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience.
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Create 3D models, textures, shaders, and materials from artist drawings for themed entertainment designs. Understanding of computer graphic fundamentals of modeling, texturing, shading, surfacing, rigging, animation, lighting, rendering, and compositing.
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